I have 4 BoxColliders on my character to detect wall/floor collision.
When collision detection is enabled for them, it causes the player to stick to walls and slopes aren't detected as ground.
CodePudding user response:
You could make the box collider a trigger, but using box colliders for detecting ground ( floor ) isn't the best idea, you could try using a simple checksphere to check if the player is grounded or not. First make an empty game object, make sure it's a child of your character, and put it at its bottom. Then put this inside your character movement script, or just make a new script.
[SerializeField] private Transform GroundCheck;
[SerializeField] private LayerMask groundMask;
[SerializeField] private float groundDistance;
void Update()
{
isGrounded = Physics.CheckSphere(GroundCheck.position,groundDistance,groundMask);
}