I am making this 2d platformer game where you play as a sprite that can jump and move right and left. I used the code from this video(
I don't know what to do with my code or character. all I can say is that it has a empty game object to tell when it touches the ground and has a 2d rigid body to it. here is my code
`using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ultranmove : MonoBehaviour
{
private Rigidbody2D rb;
public float speed;
public float jumpForce;
private float moveInput;
private bool isGrounded;
public Transform feetpos;
public float checkRadius;
public LayerMask WhatisGround;
private float jumpTimeCounter;
public float jumpTime;
private bool isJumping;
void start()
{
rb = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
moveInput = Input.GetAxisRaw("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
}
void Update()
{
isGrounded = Physics2D.OverlapCircle(feetpos.position, checkRadius, WhatisGround);
if (isGrounded == true && Input.GetKeyDown(KeyCode.Space))
{
isJumping = true;
jumpTimeCounter = jumpTime;
rb.velocity = Vector2.up * jumpForce;
}
if (Input.GetKey(KeyCode.Space) && isJumping == true)
{
if (jumpTimeCounter > 0)
{
rb.velocity = Vector2.up * jumpForce;
jumpTimeCounter -= Time.deltaTime;
}
else
{
isJumping = false;
}
}
if (Input.GetKeyUp(KeyCode.Space))
{
isJumping = false;
}
if (moveInput > 0)
{
transform.eulerAngles = new Vector3(0, 0, 0);
}
else if (moveInput > 0)
{
transform.eulerAngles = new Vector3(0, 180, 0);
}
}
}
`
CodePudding user response:
You likely didn't reference your object in the inspector. See image
For me it's a float value but for you it would be a LayerMask or Transform. Try this depending on your situation.
CodePudding user response:
You have to attach a Rigidbody2D component to your player.