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Is there a faster way to calculate the inverse of a given nxn matrix?

Time:09-01

I'm working on a program that requires calculating the inverse of an 8x8 matrix as fast as possible. Here's the code I wrote:

class matrix
{
public:
    int w, h;
    std::vector<std::vector<float>> cell;

    matrix(int width, int height)
    {
        w = width;
        h = height;
        cell.resize(width);
        for (int i = 0; i < cell.size(); i  )
        {
            cell[i].resize(height);
        }
    }
};

matrix transponseMatrix(matrix M)
{
    matrix A(M.h, M.w);

    for (int i = 0; i < M.h; i  )
    {
        for (int j = 0; j < M.w; j  )
        {
            A.cell[i][j] = M.cell[j][i];
        }
    }

    return A;
}

float getMatrixDeterminant(matrix M)
{
    if (M.w != M.h)
    {
        std::cout << "ERROR! Matrix isn't of nXn type.\n";
        return NULL;
    }
    float determinante = 0;
    if (M.w == 1)
    {
        determinante = M.cell[0][0];
    }
    if (M.w == 2)
    {
        determinante = M.cell[0][0] * M.cell[1][1] - M.cell[1][0] * M.cell[0][1];
    }
    else
    {
        for (int i = 0; i < M.w; i  )
        {
            matrix A(M.w - 1, M.h - 1);
            int cy = 0;
            for (int y = 1; y < M.h; y  )
            {
                int cx = 0;
                for (int x = 0; x < M.w; x  )
                {
                    if (x != i)
                    {
                        A.cell[cx][cy] = M.cell[x][y];
                        cx  ;
                    }
                }
                cy  ;
            }

            determinante  = M.cell[i][0] * pow(-1, i   0) * getMatrixDeterminant(A);
        }
    }

    return determinante;
}

float getComplementOf(matrix M, int X, int Y)
{
    float det;

    if (M.w != M.h)
    {
        std::cout << "ERROR! Matrix isn't of nXn type.\n";
        return NULL;
    }

    if (M.w == 2)
    {
        det = M.cell[1 - X][1 - Y];
    }
    else
    {
        matrix A(M.w - 1, M.h - 1);
        int cy = 0;
        for (int y = 0; y < M.h; y  )
        {
            if (y != Y)
            {
                int cx = 0;
                for (int x = 0; x < M.w; x  )
                {
                    if (x != X)
                    {
                        A.cell[cx][cy] = M.cell[x][y];
                        cx  ;
                    }
                }
                cy  ;
            }
        }
        det = getMatrixDeterminant(A);
    }

    return (pow(-1, X   Y) * det);
}

matrix invertMatrix(matrix M)
{
    matrix A(M.w, M.h);
    float det = getMatrixDeterminant(M);
    if (det == 0)
    {
        std::cout << "ERROR! Matrix inversion impossible (determinant is equal to 0).\n";
        return A;
    }

    for (int i = 0; i < M.h; i  )
    {
        for (int j = 0; j < M.w; j  )
        {
            A.cell[j][i] = getComplementOf(M, j, i) / det;
        }
    }

    A = transponseMatrix(A);

    return A;
}

While it does work, it does so way too slowly for my purposes, managing to calculate an 8x8 matrix's inverse about 6 times per second.

I've tried searching for more efficient ways to invert a matrix but was unsuccessfull in finding solutions for matrices of these dimensions. However I did find conversations in which people claimed that for matrices below 50x50 or even 1000x1000 time shouldn't be a problem, so I was wondering if I have missed something, either a faster method or some unnecessary calculations in my code.

Does anyone have experience regarding this and/or advice?

Sorry for broken english.

CodePudding user response:

Your implementation have problems as others commented on the question. The largest bottleneck is the algorithm itself, calculating tons of determinants.(It's O(n!)!)

If you want a simple implementation, just implement Gaussian elimination. See finding the inverse of a matrix and the pseudo code at Wikipedia. It'll perform fast enough for small sizes such as 8x8.

If you want a complex but more efficient implementation, use a library that is optimized for LU decomposition(Gaussian elimination), QR decomposition, etc.(Such as LAPACK or OpenCV.)

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