I came access this post whilst doing research for my next project. Being able to bit shift 8 and 16-bit integers by vector using SIMD would be very useful to me and I think many other people here.
Unfortunately for me, the platform my project will be running on will have at most SSE2 capabilities.
Swapping the
_mm256_***
with
_mm_***
is not gonna cut it as
_mm_shuffle_epi8() //Requires SSSE3
_mm_blendv_epi8() //Requires SSE4.1
_mm_blend_epi16() //Requires SSE4.1
_mm_sllv_epi32() //Requires AVX2
So you see my dilemma. It may be impossible to achieve with just SSE2, but I would be very happy (and frankly amazed) to by proven wrong.
Thanks in advance.
CodePudding user response:
Not the nicest code going, and I can't really say if it's better or worse than processing each element as uint16. You could save a few ops if you ensure the bit shift amount is always < 16, but it's still not great.
__m128i sllv_epi16(__m128i v, __m128i s) {
// test each bit I the shift
const __m128i _1 = _mm_set1_epi16(1);
const __m128i _2 = _mm_set1_epi16(2);
const __m128i _4 = _mm_set1_epi16(4);
const __m128i _8 = _mm_set1_epi16(8);
// testing to set to zero if 16 or greater
const __m128i _16 = _mm_set1_epi16(16);
s = _mm_min_epi16(s, _16);
// mask out each bit in the shift amount
__m128i cmp1 = _mm_and_si128(s, _1);
__m128i cmp2 = _mm_and_si128(s, _2);
__m128i cmp4 = _mm_and_si128(s, _4);
__m128i cmp8 = _mm_and_si128(s, _8);
__m128i cmp16 = _mm_cmpeq_epi16(_16, s);
// convert each bit into a true/false mask
cmp1 = _mm_cmpeq_epi16(_1, cmp1);
cmp2 = _mm_cmpeq_epi16(_2, cmp2);
cmp4 = _mm_cmpeq_epi16(_4, cmp4);
cmp8 = _mm_cmpeq_epi16(_8, cmp8);
// shift by 1 bit, select result
__m128i shift1 = _mm_slli_epi16(v, 1);
v = _mm_or_si128(_mm_andnot_si128(cmp1, v),
_mm_and_si128(cmp1, shift1));
// shift by 2 bits, select result
__m128i shift2 = _mm_slli_epi16(v, 2);
v = _mm_or_si128(_mm_andnot_si128(cmp2, v),
_mm_and_si128(cmp2, shift2));
// shift by 4 bits, select result
__m128i shift4 = _mm_slli_epi16(v, 4);
v = _mm_or_si128(_mm_andnot_si128(cmp4, v),
_mm_and_si128(cmp4, shift4));
// shift by 8 bits, select result
__m128i shift8 = _mm_slli_epi16(v, 8);
v = _mm_or_si128(_mm_andnot_si128(cmp8, v),
_mm_and_si128(cmp8, shift8));
// filter out shifts >= 16.
return _mm_andnot_si128(cmp16, v);
}
and for 8 bit
__m128i sllv_epi8(__m128i v, __m128i s) {
const __m128i _1 = _mm_set1_epi8(1);
const __m128i _2 = _mm_set1_epi8(2);
const __m128i _4 = _mm_set1_epi8(4);
const __m128i _8 = _mm_set1_epi8(8);
s = _mm_min_epu8(s, _8);
__m128i cmp1 = _mm_and_si128(s, _1);
__m128i cmp2 = _mm_and_si128(s, _2);
__m128i cmp4 = _mm_and_si128(s, _4);
__m128i cmp8 = _mm_cmpeq_epi8(_8, s);
cmp1 = _mm_cmpeq_epi8(_1, cmp1);
cmp2 = _mm_cmpeq_epi8(_2, cmp2);
cmp4 = _mm_cmpeq_epi8(_4, cmp4);
__m128i shift1 = _mm_slli_epi16( _mm_and_si128(v, _mm_set1_epi8(0x7F)), 1);
v = _mm_or_si128(_mm_andnot_si128(cmp1, v),
_mm_and_si128(cmp1, shift1));
__m128i shift2 = _mm_slli_epi16(_mm_and_si128(v, _mm_set1_epi8(0x3F)), 2);
v = _mm_or_si128(_mm_andnot_si128(cmp2, v),
_mm_and_si128(cmp2, shift2));
__m128i shift4 = _mm_slli_epi16(_mm_and_si128(v, _mm_set1_epi8(0x0F)), 4);
v = _mm_or_si128(_mm_andnot_si128(cmp4, v),
_mm_and_si128(cmp4, shift4));
return _mm_andnot_si128(cmp8, v);
}
CodePudding user response:
Here’s another approach for uint16_t lanes. The latency is probably worse than the answer by robthebloke, because the instructions which convert int32<->fp32 take 3 (AMD) or 4 (Intel) cycles on modern CPU, and the function has two of them on the dependency chain.
But throughput might be slightly better, fewer instructions to run.
// Shift int16_t lanes left or right, while shifting in zeros
template<bool leftShift, bool validateShiftAmount = true>
inline __m128i shiftLeftRight_epi16( __m128i vec, __m128i shift )
{
if constexpr( validateShiftAmount )
{
shift = _mm_max_epi16( shift, _mm_setzero_si128() );
shift = _mm_min_epi16( shift, _mm_set1_epi16( 16 ) );
}
// Unpack uint16_t lanes into uint32_t, even/odd lanes in 2 vectors
const __m128i lowMask = _mm_set1_epi32( 0xFFFF );
__m128i low = _mm_and_si128( vec, lowMask );
__m128i high = _mm_srli_epi32( vec, 16 );
// Convert both numbers to FP32
low = _mm_castps_si128( _mm_cvtepi32_ps( low ) );
high = _mm_castps_si128( _mm_cvtepi32_ps( high ) );
// Unpack uint16_t lanes with shift amount, in the exponent field
__m128i shiftHigh = _mm_andnot_si128( lowMask, shift );
__m128i shiftLow = _mm_slli_epi32( shift, 23 );
shiftHigh = _mm_slli_epi32( shiftHigh, 23 - 16 );
// Apply offset to the FP32 exponent
if constexpr( leftShift )
{
low = _mm_add_epi32( low, shiftLow );
high = _mm_add_epi32( high, shiftHigh );
}
else
{
low = _mm_sub_epi32( low, shiftLow );
high = _mm_sub_epi32( high, shiftHigh );
}
// Convert numbers back to integers;
// cvttps2dq truncates to zero, ignoring MXCSR rounding modes
low = _mm_cvttps_epi32( _mm_castsi128_ps( low ) );
high = _mm_cvttps_epi32( _mm_castsi128_ps( high ) );
// Assemble the complete vector from the two pieces
low = _mm_and_si128( low, lowMask );
high = _mm_slli_epi32( high, 16 );
return _mm_or_si128( low, high );
}
inline __m128i sllv_epi16( __m128i vec, __m128i shift )
{
return shiftLeftRight_epi16<true>( vec, shift );
}
inline __m128i srlv_epi16( __m128i vec, __m128i shift )
{
return shiftLeftRight_epi16<false>( vec, shift );
}
About 8-bit lanes, while possible to reduce to two shifts of two vectors of 16-bit lanes, I think that gonna be too many instructions to run. For that use case, I would probably use the version in another answer.