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The unity of the TimeScale

Time:10-09

Inside the code I use by setting the Time. The timeScale=1 or 0 control play pause, but after running the program, then re-open the unity, the unity inside the engine in the Project Settings set has a chance in the timeScale will become 0, why would shut down after running the program to modify Settings of the engine itself? Just learning to program it didn't take long, request bosses reply
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  • C#
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