I am trying to implement a topological graph sort, and my program is compiling however I am not getting a populated vector. I have tried running a debugger to track where my variables are going and I am not too sure why. Currently, I have made a graph data structure, which contains a vector of vertices. This gets generated during when I generate a new graph (std:: vector vertices;)
My graph is structure like such:
lass Graph {
struct Edge{
int dest = -1;
Edge* next = nullptr;
Edge(int dest, Edge* next) : dest(dest), next(next){};
~Edge() {delete next;}
};
struct vertex{
int id =0;
int degree = 0;
int colour = 0;
vertex* next = nullptr;
vertex* previous = nullptr;
};
Edge** edges = nullptr;
std:: vector<vertex> vertices;
std:: vector<vertex*> ordering;
All of which get set during the graph generation.
I would really appreciate any help with this sorting.
void Graph::myOwnOrderingHelper(int v, bool *visited, std::stack<vector<vertex*>> &Stack) {
vector<vertex*> hope;
visited[v] = true;
for (int i = 0; i < vertices[v].degree; i ) {
int neighbour = vertices[v].id;
if (!visited[neighbour]){
myOwnOrderingHelper(i, visited, Stack);
cout << vertices[v].next->id;
hope.push_back(vertices[v].next);
}
}
Stack.push(hope);
}
void Graph::myOwnOrdering() {
std:: stack<vector<vertex*>> Stack;
bool* visited = new bool[size];
for(int i = 0; i < size; i ){
visited[i] = false;
}
for (int i = 0; i < size; i ){
if (visited[i] == false){
myOwnOrderingHelper(i, visited, Stack);
}
}
while (Stack.empty() == false){
std::vector<vertex*> temp = Stack.top();
for(int i = 0; i < temp.size(); i ){
cout << temp[i]->degree << endl;
ordering.push_back(temp[i]);
}
Stack.pop();
}
}
CodePudding user response:
Look at this code:
for (int i = 0; i < vertices[v].degree; i ) {
int neighbour = vertices[v].id;
if (!visited[neighbour]){
Every time through this for loop the value of neighbour
will always be the same.
Whatever your for loop is intended to accomplish ( your code is undocumented so it is not easy to guess ) it will in fact always do exactly the same over and over again.
CodePudding user response:
There's needless complexity here, which is obscuring the algorithm. Consider this graph representation:
#include <algorithm>
#include <iostream>
#include <set>
#include <vector>
class Graph {
public:
struct Vertex {
std::vector<int> children;
};
// Add a vertex and return its index.
int add_vertex() {
int ix = vertices.size();
vertices.push_back(Vertex());
return ix;
}
// Add an edge from vertex a to b, both given by their indices.
void add_edge(int a, int b) {
vertices[a].children.push_back(b);
}
// Return a vector of vertex indices in topo order.
std::vector<int> topo_sort() {
std::set<int> visited;
std::vector<int> result;
// The fun happens here. Return the reverse of a dfs post order visit.
return result;
}
private:
std::vector<Vertex> vertices;
// Recursive helper.
void topo_sort(int i, std::set<int>& visited, std::vector<int>& result) {
// And yet more fun here.
}
};
int main() {
Graph g;
int v0 = g.add_vertex();
int v1 = g.add_vertex();
int v2 = g.add_vertex();
int v3 = g.add_vertex();
int v4 = g.add_vertex();
g.add_edge(v0, v1);
g.add_edge(v0, v2);
g.add_edge(v0, v4);
g.add_edge(v1, v4);
g.add_edge(v2, v4);
std::vector<int> sorted = g.topo_sort();
for (int i: sorted) std::cout << i << ' ';
std::cout << std::endl;
return 0;
}
With this it's possible to implement topo sort by adding 6 lines.
Hint: When you get unexpected behavior in a small program where you have control of the input data, adding trace prints cerr << ...
is often less trouble than setting up a debugger, especially when you're new to programming.