TL;DR ?:(
hi, I'm creating a source generator, It's been a pain since I started TBH.
I have a class:
public class CsharpTypeBase
{
public CsharpTypeBase(int childCount = 0)
{
childCount ;
if (childCount < 5)
{
Child = new(childCount);
}
}
public bool IsSimple { get; set; }
public bool IsArray { get; set; }
public bool IsIEnumerable { get; set; }
public ref CsharpTypeBase? Child
{
get => ref _child;
}
public string? ValueIfIsSimple
{
get => _valueIfIsSimple;
set
{
IsSimple = true;
_valueIfIsSimple = value;
}
}
public CsharpClassModel ClassModel
{
get => _classModel;
set
{
IsSimple = false;
_classModel = value;
}
}
private string? _valueIfIsSimple;
private CsharpClassModel _classModel = new();
private CsharpTypeBase? _child;
}
which is a base class for other CSharp types that I have(ex: ReturnTypes,Parameters,Properties)
with the following code im trying to parse c# classes into simpler versions(and after that do something with them):
public static CsharpTypeBase Convert(TypeSyntax typeSyntax)
{
var output = new CsharpTypeBase();
FromTypeSyntax(typeSyntax,ref output);
return output;
}
private static void FromTypeSyntax(TypeSyntax typeSyntax,ref CsharpTypeBase output)
{
switch (typeSyntax)
{
case PredefinedTypeSyntax predefinedTypeSyntax:
output.ValueIfIsSimple = predefinedTypeSyntax.Keyword.ValueText;
output.IsIEnumerable = false;
output.IsArray = false;
break;
case IdentifierNameSyntax identifierNameSyntax:
CsharpClassModel.RecursivelyWalkThroughTheClass(identifierNameSyntax.Identifier.ValueText,output);
break;
case ArrayTypeSyntax arrayTypeSyntax:
output.IsArray = true;
output.IsIEnumerable = false;
FromTypeSyntax(arrayTypeSyntax.ElementType,ref output.Child!);
break;
case GenericNameSyntax genericNameSyntax:
var (innerClass,isEnumerable) = FindTheMostInnerType(genericNameSyntax);
output.IsIEnumerable = isEnumerable;
FromTypeSyntax(innerClass,ref output.Child!);
break;
}
}
as you can see it's a recursive function, and its doing just fine, the only problem I have with this design is (that Child property) it's not really memory friendly and stable because of my base class, by default it's creating 5 child class(which is the same type as my base, it's stupid but I cant thing of anything else).
I want this to be more efficient, what if I only need 2 children? or worse, what if I needed more children to be created? I need the Exact Count otherwise it will OverFlow (by creating infinite objects) or blow up:
FromTypeSyntax(arrayTypeSyntax.ElementType,ref output.Child!);
this code should somehow set a maximum count for :
Child = new();
And the reason I need that Child property is to parse/convert this kind of incoming types:
List<string>[] one,
List<string[]> two,
Task<List<IReadOnlyCollection<FirstDto>>> three,
AnotherDto[] four,
string five,
int[] six,
List<List<List<List<List<List<string>>>>>> seven
Thank you for reading this question.
CodePudding user response:
I solved My problem by making the Child
object nullable:
public CsharpTypeBase? Child { get;set; }
and using it like this :
FromTypeSyntax(child, output.Child ??= new());