Have some problem with loading data from JSON to my labels in table view cell. Data is working, I can print it, but when I trying to load, it shows an error "Index out of range" or only empty table view. Here is my model and function to load JSON in view controller:
import Foundation
import UIKit
struct BeatData: Decodable {
let data: [BeatPackData]
}
struct BeatPackData: Decodable {
let loops: [Loop]
let beatloops: [BeatLoop]
}
struct BeatLoop: Decodable {
let name: String
let instrument: String
let songName: String
let producer: String
}
struct Loop: Decodable {
let name: String
let producer: String
let count: String
let genre: String
}
public class DataLoader {
@Published var beatLoops = [BeatLoop]()
init() {
parseJSON()
}
// loadLoops()
// }
//
func parseJSON() {
guard let path = Bundle.main.path(forResource: "data", ofType: "json") else {
print("\n-------> bundle path error")
return
}
let url = URL(fileURLWithPath: path)
do {
let jsonData = try Data(contentsOf: url)
let response = try JSONDecoder().decode(BeatData.self, from: jsonData)
self.brainLoops = response.data.beatloops
for beatPackData in response.data {
self.beatLoops.append(contentsOf: beatPackData.beatloops)
}
print("\n-------> response: \(response)")
}
catch {
print("\n====> error: \(error)" )
}
return
}
}
}
On the top of view controller, I've created an instance: let dataNew = DataLoader()
Here is my table view methods:
extension BeatPackViewController: UITableViewDataSource, UITableViewDelegate {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataNew.beatLoops.count
// return dataNew.beatLoops.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: CustomLoopsCell = beatTableView.dequeueReusableCell(withIdentifier: "firstLoopCell", for: indexPath) as! CustomLoopsCell
// gettingSongName()
cell.loopNameLabel.text = dataNew.beatLoops[indexPath.row].name
cell.producerLabel.text = dataNew.beatLoops[indexPath.row].producer
cell.instrumentLabel.text = dataNew.beatLoops[indexPath.row].instrument
cell.delegate = self
cell.selectionStyle = .none
cell.tag = indexPath.row
// cell.playButtonOutlet.tag = indexPath.row
if let playingCell = currentPlayingIndex, playingCell == indexPath.row {
cell.playButtonOutlet.setImage(UIImage(named: "Pause.png"), for:
.normal)
} else {
cell.playButtonOutlet.setImage(UIImage(named: "playBtn.png"), for:
.normal)
}
return cell
}
Also here is my JSON file:
{
"data": [
{
"beatloops": [
{
"name" : "Alien",
"instrument" :"Arp",
"songName" : "alienarpjason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Big Brake",
"instrument" :"Drums",
"songName" : "BigBrake_Drums_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Bongo Beats",
"instrument" :"Drums",
"songName" : "BongoBeats_Drums_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Dreaming",
"instrument" :"Keys",
"songName" : "Dreaming_Keys_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Funky Groove",
"instrument" :"Bass",
"songName" : "FunkyGroove_Bass_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Futurist",
"instrument" :"Arp",
"songName" : "Futurist_Arp_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Hoping for change",
"instrument" :"Arp",
"songName" : "HopingForChange_Arp_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Manic",
"instrument" :"Bass",
"songName" : "Manic_Bass_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Sassy",
"instrument" :"Drums",
"songName" : "Sassy_Drums_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Serious",
"instrument" :"Arp",
"songName" : "Serious_Arp_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Stable Bricks",
"instrument" :"Bass",
"songName" : "StableBrick_Bass_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Thump",
"instrument" :"Drums",
"songName" : "Thump_Drums_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Tropic",
"instrument" :"Drums",
"songName" : "TropicVibe_Drums_Jason.mp3",
"producer" : "Stefan Guy"
}
],
"loops": [
{
"name": "Away we go",
"producer": "Tubular Kingz",
"count": "28",
"genre": "Lo-fi Hip Hop"
},
{
"name": "Test",
"producer": "Testing",
"count": "25",
"genre": "Lo-fi"
}
],
}
]
}
My view controller:
import UIKit
import AVFoundation
class BeatPackViewController: UIViewController, UIGestureRecognizerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var beatView: UIView!
@IBOutlet weak var beatTableView: UITableView!
@IBOutlet weak var coverImage: UIImageView!
@IBOutlet weak var looppackNameLabel: UILabel!
@IBOutlet weak var producerNameLabel: UILabel!
@IBOutlet weak var backButtonLabel: UIButton!
var allButtons: [UIButton] = []
var currentPlayingIndex : Int?
// let data = [BeatData]()
let dataNew = DataLoader().beatLoops
var songs: [String] = []
var audioPlayer: AVAudioPlayer!
//MARK: - SONG METHODS
func playLoop(songName: String) {
let url = Bundle.main.url(forResource: songName, withExtension: ".mp3") // you should check it for errors
audioPlayer = try! AVAudioPlayer(contentsOf: url!) // of course you should catch the error and deal with it...
audioPlayer.play()
}
func gettingSongName() {
let folderURL = URL(fileURLWithPath: Bundle.main.resourcePath!)
do {
let songPath = try FileManager.default.contentsOfDirectory(at: folderURL, includingPropertiesForKeys: nil, options: .skipsHiddenFiles)
for song in songPath {
var mySong = song.absoluteString
if mySong.contains(".mp3") {
let findString = mySong.components(separatedBy: "/")
mySong = findString[findString.count - 1]
mySong = mySong.replacingOccurrences(of: " ", with: " ")
mySong = mySong.replacingOccurrences(of: ".mp3", with: "")
songs.append(mySong)
}
}
} catch {
}
}
@IBOutlet var backButtonView: UIView!
@IBOutlet weak var baxkButtonView: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
beatTableView.delegate = self
beatTableView.dataSource = self
// parseJSON()
self.view.backgroundColor = SettingsService.sharedService.backgroundColor
coverImage.layer.cornerRadius = 20
coverImage.layer.shadowRadius = 7
coverImage.layer.shadowOpacity = 0.8
coverImage.layer.shadowOffset = CGSize(width: 3, height: 3)
coverImage.layer.shadowColor = UIColor.black.cgColor
coverImage.clipsToBounds = true
gettingSongName()
self.navigationController?.setNavigationBarHidden(true, animated: false)
let backButton = UIBarButtonItem(customView: self.baxkButtonView)
let visualEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .light))
visualEffectView.frame = (self.navigationController?.navigationBar.bounds.insetBy(dx: 0, dy: -30).offsetBy(dx: 0, dy: -20))!
self.navigationController?.navigationBar.isTranslucent = true
// self.navigationController?.navigationBar.setBackgroundImage(UIImage(), for: .default)
// self.navigationController?.navigationBar.addSubview(visualEffectView)
self.navigationController?.interactivePopGestureRecognizer?.delegate = self
// let backButtonItem = UIBarButtonItem(customView: self.backButton)
self.navigationController?.delegate = self
// self.navigationItem.leftBarButtonItem = backButtonItem
// self.navigationItem.leftBarButtonItem?.action = #selector(self.back(sender:))
self.navigationItem.leftBarButtonItem = backButton
}
@objc func back(sender: UIBarButtonItem) {
self.navigationController?.popViewController(animated: true)
print("done")
}
}
//MARK: TABLEVIEW DATASOURCE, DELEGATE METHODS
extension BeatPackViewController: UITableViewDataSource, UITableViewDelegate {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataNew.count
// return dataNew.beatLoops.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: CustomLoopsCell = beatTableView.dequeueReusableCell(withIdentifier: "firstLoopCell", for: indexPath) as! CustomLoopsCell
// gettingSongName()
cell.loopNameLabel.text = dataNew[indexPath.row].name
// cell.loopNameLabel.text = dataNew.beatLoops[indexPath.row].name
// cell.producerLabel.text = dataNew.beatLoops[indexPath.row].producer
// cell.instrumentLabel.text = dataNew.beatLoops[indexPath.row].instrument
cell.delegate = self
cell.selectionStyle = .none
cell.tag = indexPath.row
// cell.playButtonOutlet.tag = indexPath.row
if let playingCell = currentPlayingIndex, playingCell == indexPath.row {
cell.playButtonOutlet.setImage(UIImage(named: "Pause.png"), for:
.normal)
} else {
cell.playButtonOutlet.setImage(UIImage(named: "playBtn.png"), for:
.normal)
}
return cell
}
//MARK: - Button Check
func btnUseTap(cell: CustomLoopsCell) {
let indexPath = self.beatTableView.indexPath(for: cell)
if currentPlayingIndex == cell.tag {
audioPlayer.pause()
currentPlayingIndex = nil
} else { //IF PAUSE BUTTON
playLoop(songName: songs[cell.tag])
currentPlayingIndex = cell.tag
}
beatTableView.reloadData()
// playSong(index: indexPath!.row)
print("Done")
}
CodePudding user response:
You are continuously editing and changing the data, the latest version messed everything up.
This is a tested working version, please read and copy/paste the data carefully.
This is the JSON (a bit shortened)
{
"data":
{
"beatloops": [
{
"name" : "Alien",
"instrument" :"Arp",
"songName" : "alienarpjason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Big Brake",
"instrument" :"Drums",
"songName" : "BigBrake_Drums_Jason.mp3",
"producer" : "Stefan Guy"
},
{
"name" : "Bongo Beats",
"instrument" :"Drums",
"songName" : "BongoBeats_Drums_Jason.mp3",
"producer" : "Stefan Guy"
}
],
"loops": [
{
"name": "Away we go",
"producer": "Tubular Kingz",
"count": "28",
"genre": "Lo-fi Hip Hop"
},
{
"name": "Test",
"producer": "Testing",
"count": "25",
"genre": "Lo-fi"
}
]
}
}
The corresponding structs are
struct BeatData: Decodable {
let data: BeatPackData
}
struct BeatPackData: Decodable {
let loops: [Loop]
let beatloops: [BeatLoop]
}
struct BeatLoop: Decodable {
let name: String
let instrument: String
let songName: String
let producer: String
}
struct Loop: Decodable {
let name: String
let producer: String
let count: String
let genre: String
}
The @Publisher
attribute makes no sense without Combine, replace the class with the following, the parser returns the BeatPackData
object or nil
in case of an error
public class DataLoader {
func parseJSON() -> BeatPackData? {
guard let url = Bundle.main.url(forResource: "data", withExtension: "json") else {
print("\n-------> bundle path error")
return nil
}
do {
let jsonData = try Data(contentsOf: url)
let response = try JSONDecoder().decode(BeatData.self, from: jsonData)
print("\n-------> response: \(response)")
return response.data
}
catch {
print("\n====> error: \(error)" )
return nil
}
}
}
This is the relevant code in the view controller
class BeatPackViewController: UIViewController {
@IBOutlet weak var beatTableView: UITableView!
var loops = [Loop]()
var beatLoops = [BeatLoop]()
override func viewDidLoad() {
super.viewDidLoad()
let loader = DataLoader()
guard let data = loader.parseJSON() else { return }
loops = data.loops
beatLoops = data.beatloops
beatTableView.reloadData()
}
}
extension BeatPackViewController : UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return beatLoops.count
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: CustomLoopsCell = beatTableView.dequeueReusableCell(withIdentifier: "firstLoopCell", for: indexPath) as! CustomLoopsCell
let beatLoop = beatLoops[indexPath.row]
cell.loopNameLabel.text = beatLoop.name
cell.producerLabel.text = beatLoop.producer
cell.instrumentLabel.text = beatLoop.instrument
return cell
}
}
CodePudding user response:
In the viewDidLoad()
function of your view controller, make sure you run your dataLoader to fetch the data.
After the data is loaded in the data loader, you need to send a message to the view controller saying data is ready to display.
You can do this through:
- a protocol/delegate
- using a closure as a completion handler
- setting up an observer for the
@Published
attribute you have - (if you're on the iOS 15 beta) using async/await There are lots of ways to do this part, and I can explain in more detail if you pick one.
Once you have the data, run reloadData()
on the table view.