Home > OS >  printing struct member using user input
printing struct member using user input

Time:09-29

So I've been looking at structures, functions and pointers for days now. I just cant wrap my head around structures good enough to do what I want...

I was trying to write a function, which was originally going to receive user input (taken with fgets) as an argument. I have put that aside now, and just decided to give the function a single argument. That argument will be the name of a struct, and I'll use that name to access it's variables and print them the way I want.

typedef struct
{
 int hp;
 char *name;
} bare;
bare example;
void print_info(char *name);
int main()
{
 example.hp = 5;
 strcpy(example.name,"John");
 print_info("example");
}
void print_info(char *name)
{
 printf("The hp of %s is %d", (*name), (*name)->hp);
}


Whatever bloody thing I put there instead of char *name, it always ended up giving me the error "error: struct or union expected"! I tried struct bare **name and (*name)->hp/(*name).hp, char *name/**name and *&name.hp, *&name->hp, every possible solution I could think of..! i think they all turned out to be nonsense... I just cant wrap my head around pointers and structs enough to do this! A little help please? I searched high and low on function arguments, pointers and structs, yet couldn't find a solution/question like mine..

CodePudding user response:

First, it's better to declare your struct this way:

typedef struct bare {
    int hp;
    char *name;
} bare;

Second, avoid global variable as much as you can. I don't see the point of declaring example in the global namespace since you are using it only inside main().

Third, this line has a problem:

strcpy(example.name, "John");

You are attempting to copy "John" to an uninitialized pointer (example.name) that points to some random memory address. You have to either allocate enough space using malloc() (and free it when you're done with it), or use a fixed-length array. Moreover, it's better to use strncpy() because it allows to specify the maximum number of characters to copy. This way you avoid the risk of buffer overflow.

Fourth, to avoid copying your entire struct to print_info() (in fact, any other struct to any other function), you should pass its address.

With all that said, here is how your code should be written:

#include <stdio.h>
#include <string.h>

typedef struct bare {
    int hp;
    char name[100]; // Make sure it has enough space, or use malloc() if you don't know how much it will hold initially
} bare;

void print_info(bare *name);

int main(void)
{
    bare example; // Declare it inside main()
    example.hp = 5;
    
    strncpy(example.name, "John", sizeof example.name); // This works and is safe
    
    print_info(&example);
}

void print_info(bare *name)
{
    printf("The hp of %s is %d", name->name, name->hp);
}

Output:

The hp of John is 5

CodePudding user response:

I think what you wish to do is this:

#include <stdio.h>
#include <string.h>
typedef struct {
    int hp;
    char *name;
} bare;
bare example;
void print_info(bare *name);
int main() {
    example.hp = 5;
    strcpy(example.name, "John");
    print_info(&example);
}
void print_info(bare *name) {
    printf("The hp of %s is %d", name->name, name->hp);
}

Or if you want to pass example by value:

#include <stdio.h>
#include <string.h>
typedef struct {
    int hp;
    char *name;
} bare;
bare example;
void print_info(bare name);
int main() {
    example.hp = 5;
    strcpy(example.name, "John");
    print_info(example);
}
void print_info(bare name) {
    printf("The hp of %s is %d", name.name, name.hp);
}

Why did your code not work?

  1. print_info had an incorrect argument data type. What you wanted was to pass an object of bare or perhaps a pointer to an object of bare, but you were instead passing a variable of type char *.
  2. The arrow operator is used on pointers. Maybe take a look at Arrow operator (->) usage in C.

CodePudding user response:

You wrote:

I was trying to write a function, which was originally going to receive user input (taken with fgets) as an argument. I have put that aside now, and just decided to give the function a single argument.

This explains why you pass in a char * to your function. The input value was originally going to be read from fgets.

As I suggested in comments, if you want to be able to look up the name of a variable to find the associated object, you can use dlsym so long as you are on a POSIX system (like Linux). For example:

// Need to inlcude <dlfcn.h> and link with -ldl
// Make local variables findable with -rdynamic
void print_info(char *name)
{
 bare *p = dlsym(0, name);
 if (p != NULL)
  printf("The hp of %s is %d", p->name, p->hp);
 else
  printf("%s not found!\n", name);
}

So long as you include <dlfcn.h> and use -ldl when linking the program, and you make your symbol table visible (with -rdynamic on GCC), the program will find the pointer to your example variable. (Try it online!)

However, you seemed to have mixed some things up. Usually, the user will not care what names you have used for the variables in your program. You would never expect fgets to give you "example" because that is not what the user would type in.

You probably meant to search for the bare record that matches the name parameter of bare. In your case, "John".

 print_info("John");

Normally, you would have a table of bares that you would look over and check for a match. However, in your simplified example, there is only one to check.

void print_info(char *name)
{
 bare *p = NULL;
 if (strcmp(name, example.name) == 0) p = &example;
 if (p != NULL)
  printf("The hp of %s is %d", p->name, p->hp);
 else
  printf("%s not found!\n", name);
}

Finally, the most egregious error in your program is the attempt to call strcpy on an uninitialized pointer. One solution is to allocate new memory to hold the new name and assign the location of the new name to the pointer. POSIX systems (like Linux) supply a function called strdup that creates a copy of the input for you, in newly allocated memory.

 example.name = strdup("John");

Since the memory is allocated by malloc, you would need to call free on the pointer if example is ever recycled for a new name.

  •  Tags:  
  • c
  • Related