so I have a question on OOP class design. I have read that we should "Tell, don't ask" and not use Exceptions for "Flow control". However in this particular case I see some redundant code being executed!
Lets assume Person have a list of events that he will be attending, and it must be enforced that he cannot attend an event that overlaps with his current schedule. So I have the following Java code
public class Person {
// this arraylist of events must not have overlapping events!
ArrayList<Events> eventsToAttend;
// checks if a person is free to attend a new event by viewing all events he is attending
public boolean canAttendEvent(Event newEvent) {
for(int i = 0; i < eventsToAttend.size(); i ) {
if (newEvent.isSameDayAndTime(eventsToAttend.get(i))) {
return false;
}
}
return true;
}
public void attendEvent(Event newEvent) {
// enforce the validity of the newEvent
if (!canAttendEvent(newEvent)) {
// throw exception and return
}
eventsToAttend.add(newEvent);
}
public static main(String[] args) {
// just an example usage!
Person person = somePersonWithEventsAlready;
Event event = new Event();
if (person.canAttendEvent(event)) {
// !!!
// Notice that canAttendEvent() is called twice!! how do you prevent this?
// !!!
person.attendEvent(event);
}
// Alternatively I could just try - catch around person.attendEvent(), but is that bad practise?
}
}
The issue I am facing in general with this way of doing things, is that "canAttendEvent()" is being called twice. However it is good practice according to OOP design patterns?
What would be a better way to do something like this? Thank you for reading this.
CodePudding user response:
try - catch in the main is the best way to achieve what you are trying to avoid: call twice the function canAttendEvent