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Reduce thread competition by using notify in place of notifyAll

Time:11-09

I saw this self implemented bounded blocking queue.
A change was made to it, aiming to eleminate competition by replacing notifyAll with notify.

But I don't quite get what's the point of the 2 extra variables added: waitOfferCount and waitPollCount.
Their initial values are both 0.

Diff after and before they're added is below:
Offer: enter image description here

Poll: enter image description here

My understanding is that the 2 variables purpose is that you won't do useless notify calls when there's nothing wait on the object. But what harm would it do if not done this way?
Another thought is that they may have something to do with the switch from notifyAll to notify, but again I think we can safely use notify even without them?

Full code below:

class FairnessBoundedBlockingQueue implements Queue {
    protected final int capacity;

    protected Node head;

    protected Node tail;

    // guard: canPollCount, head
    protected final Object pollLock = new Object();
    protected int canPollCount;
    protected int waitPollCount;

    // guard: canOfferCount, tail
    protected final Object offerLock = new Object();
    protected int canOfferCount;
    protected int waitOfferCount;

    public FairnessBoundedBlockingQueue(int capacity) {
        this.capacity = capacity;
        this.canPollCount = 0;
        this.canOfferCount = capacity;
        this.waitPollCount = 0;
        this.waitOfferCount = 0;
        this.head = new Node(null);
        this.tail = head;
    }

    public boolean offer(Object obj) throws InterruptedException {
        synchronized (offerLock) {
            while (canOfferCount <= 0) {
                waitOfferCount  ;
                offerLock.wait();
                waitOfferCount--;
            }
            Node node = new Node(obj);
            tail.next = node;
            tail = node;
            canOfferCount--;
        }
        synchronized (pollLock) {
              canPollCount;
            if (waitPollCount > 0) {
                pollLock.notify();
            }
        }
        return true;
    }

    public Object poll() throws InterruptedException {
        Object result;
        synchronized (pollLock) {
            while (canPollCount <= 0) {
                waitPollCount  ;
                pollLock.wait();
                waitPollCount--;
            }

            result = head.next.value;
            head.next.value = null;
            head = head.next;
            canPollCount--;
        }
        synchronized (offerLock) {
            canOfferCount  ;
            if (waitOfferCount > 0) {
                offerLock.notify();
            }
        }
        return result;
    }
}

CodePudding user response:

You would need to ask the authors of that change what they thought they were achieving with that change.

My take is as follows:

  • Changing from notifyAll() to notify() is a good thing. If there are N threads waiting on a queue's offerLock or pollLock, then this avoids N - 1 unnecessary wakeups.

  • It seems that the counters are being used avoid calling notify() when there isn't a thread waiting. This looks to me like a doubtful optimization. AFAIK a notify on a mutex when nothing is waiting is very cheap. So this may make a small difference ... but it is unlikely to be significant.

  • If you really want to know, write some benchmarks. Write 4 versions of this class with no optimization, the notify optimization, the counter optimization and both of them. Then compare the results ... for different levels of queue contention.


I'm not sure what "fairness" is supposed to mean here, but I can't see anything in this class to guarantee that threads that are waiting in offer or poll get treated fairly.

CodePudding user response:

Another thought is that they may have something to do with the switch from notifyAll to notify, but again I think we can safely use notify even without them?

Yes, since two locks (pollLock and offerLock) are used, it is no problem to change notyfiAll to notify without these two variables. But if you are using a lock, you must use notifyAll.

My understanding is that the 2 variables purpose is that you won't do useless notify calls when there's nothing wait on the object. But what harm would it do if not done this way?

Yes, these two variables are to avoid useless notify calls. These two variables also bring in additional operations. I think benchmarking may be needed to determine performance in different scenarios.

Besides,

1.As a blocking queue, it should implement the interface BlockingQueue, and both poll and offer methods shoule be non-blocking. It should use take and put.

2.This is not a Fairness queue.

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