using System.Collections;
using System.Collections.Generic;
Using UnityEngine;
Public class NewBehaviourScript: MonoBehaviour
{
Public Transform start;
Public Transform end;
Public float speed;
Void the Start ()
{
}
//Update is called once per frame
Void the Update ()
{
Transform. The position=Vector3. MoveTowards (start position, end position, speed * Time deltaTime);
}
}
I want to if tansform start position is equal to the transform end position open rigid body gravity, strives for the bosses under taught how to write,