I'm trying to rotate an image towards cursor location (the spin supposed to be from the center of the image and spin across itself towards cursor location)
public void rotateImg(Graphics g)
{
Graphics2D g2 = (Graphics2D)g.create();
int cursorX = MouseInfo.getPointerInfo().getLocation().x - panel.getLocationOnScreen().x; // Mouse pos
int cursorY = MouseInfo.getPointerInfo().getLocation().y - panel.getLocationOnScreen().y;
Point center = new Point(x size/2,y size/2); //Image center (x,y are the player's coordinates)
double dx = cursorX - center.getX();
double dy =cursorY - center.getY();
System.out.println(Math.toDegrees(Math.atan2(dx,dy)));
g2.rotate(Math.toRadians(Math.atan2(dy,dx)),center.x,center.y);
g2.drawImage(playerImage,x,y,size,size, null);
}
this function is running inside a thread so it never stops and I checked to see if the cursor positions are updating (they are) and so is the angle but when I run it it barely spins and cant even make a 45 degrees rotation
Thanks ahead!
CodePudding user response:
Tried this:
public void rotateImg(Graphics g)
{
double degrees;
Graphics2D g2 = (Graphics2D)g.create();
Point center = new Point(x size/2,y size/2); //Image center (x,y are the player's coordinates)
int cursorX = MouseInfo.getPointerInfo().getLocation().x - panel.getLocationOnScreen().x; // Mouse pos
int cursorY = MouseInfo.getPointerInfo().getLocation().y - panel.getLocationOnScreen().y;
double dx = cursorX - center.getX();
double dy = cursorY - center.getY();
degrees = Math.toDegrees(Math.atan2(dy,dx)) 90;
g2.rotate(Math.toRadians(degrees),center.x,center.y);
g2.drawImage(playerImage,x,y,size,size, null);
}
it worked!