I was wondering what the best way to initialize a 2D array in a cpp class would be. I do not know its size until the constructor is called, ie,
Header file contains:
private:
int size;
bool* visited;
int edges;
int** matrix;
Default constructor (right now):
Digraph::Digraph(int n) {
int rows = (n * (n-1)/2);
int columns = 2;
matrix = new int[rows][2];
visited[size] = { 0 };
size = n;
edges = 0;
}
What I want is a 2D array of N rows and 2 columns.
This currently returns error: cannot convert 'int (*)[2]' to 'int**' in assignment
when I try to compile.
NOTE: I cannot use Vectors, so please don't suggest them.
CodePudding user response:
matrix = new int[rows][2];
is not valid syntax. Allocating a 2D sparse array requires multiple new[]
calls, eg:
private:
int size;
bool* visited;
int edges;
int** matrix;
int rows;
int columns;
...
Digraph::Digraph(int n) {
size = n;
edges = 0;
rows = (n * (n-1)/2);
columns = 2;
matrix = new int*[rows];
for(int x = 0; x < rows; x) {
matrix[x] = new int[columns];
for(int y = 0; y < columns; y)
matrix[x][y] = 0;
}
visited = new bool[size];
for(int x = 0; x < size; x)
visited[x] = false;
}
Digraph::~Digraph() {
for(int x = 0; x < rows; x) {
delete[] matrix[x];
}
delete[] matrix;
delete[] visited;
}
Alternatively, consider allocating the matrix
as a 1D array, and then using 2D indexes when accessing its values, eg:
private:
int size;
bool* visited;
int edges;
int* matrix; // <-- 1 *, not 2 **
int rows;
int columns;
int& matrix_value(int row, int col) { return matrix[(row * rows) col]; }
...
Digraph::Digraph(int n) {
size = n;
edges = 0;
rows = (n * (n-1)/2);
columns = 2;
n = rows * columns;
matrix = new int[n];
for(int x = 0; x < n; x)
matrix[n] = 0;
visited = new bool[size];
for(int x = 0; x < size; x)
visited[x] = false;
}
Digraph::~Digraph() {
delete[] matrix;
delete[] visited;
}
Either way, you will also need to implement (or disable) a copy constructor and copy assignment operator, and preferably a move constructor and move assignment operator, per the Rule of 3/5/0, eg:
Digraph::Digraph(const Digraph &src) {
size = src.size;
edges = src.edges;
rows = src.rows;
columns = src.columns;
matrix = new int*[rows];
for(int x = 0; x < rows; x) {
matrix[x] = new int[columns];
for (int y = 0; y < columns; y)
matrix[x][y] = src.matrix[x][y];
}
/* or:
n = rows * columns;
matrix = new int[n];
for(int x = 0; x < n; x)
matrix[n] = src.matrix[n];
*/
visited = new bool[size];
for(int x = 0; x < size; x)
visited[x] = src.visited[x];
}
Digraph::Digraph(Digraph &&src) {
size = 0;
edges = 0;
rows = 0;
columns = 0;
matrix = nullptr;
visited = nullptr;
src.swap(*this);
}
void Digraph::swap(Digraph &other) {
std::swap(size, other.size);
std::swap(edges, other.edges);
std::swap(rows, other.rows);
std::swap(columns, other.columns);
std::swap(matrix, src.matrix);
std::swap(visited, src.visited);
}
Digraph& Digraph::operator=(Digraph rhs) {
Digraph temp(std::move(rhs));
temp.swap(*this);
return this;
}
That being said, a better design would be to use std::vector
instead of new[]
, and let it handle all of the memory management and copying/moving for you, eg:
#include <vector>
private:
int size;
std::vector<bool> visited;
int edges;
std::vector<std::vector<int>> matrix;
// or: std::vector<int> matrix;
int rows;
int columns;
...
Digraph::Digraph(int n) {
size = n;
edges = 0;
rows = (n * (n-1)/2);
columns = 2;
matrix.resize(rows);
for(int x = 0; x < rows; x)
matrix[x].resize(columns);
/* or:
matrix.resize(rows * columns);
*/
visited.resize(size);
}
// implicitly-generated copy/move constructors, copy/move assignment operators,
// and destructor will suffice, so no need to implement them manually...
If you can't use std::vector
, consider implementing your own vector
class with the proper semantics, and then use that instead. You should really strive to follow the Rule of 0 as much as possible, by using classes that implement the Rule of 3/5 for you.