I have a macOS app that needs to do some cleanups when the app looses focus (goes to the background), and some reloading of stuff when the it gains focus again (the app is now back in the foreground).
I have tried this code, both on the views and on the main app scene:
struct ContentView: View {
@Environment(\.scenePhase) var scenePhase
var body: some View {
Text("Hello, world!")
.padding()
.onChange(of: scenePhase) { newPhase in
if newPhase == .active {
print("Active")
} else if newPhase == .inactive {
print("Inactive")
} else if newPhase == .background {
print("Background")
}
}
}
}
But I only receive an active
state. Nothing else.
I have also tried:
.onReceive(NotificationCenter.default.publisher(for: UIApplication.didBecomeActiveNotification)) { (_) in
print("UIApplication: active")
}
.onReceive(NotificationCenter.default.publisher(for: UIApplication.willResignActiveNotification)) { (_) in
print("UIApplication: background")
}
But I can't get it to work.
How can I detect when the application goes to the background, and then the user brings it back to the front to work on it?
EDIT:
I created an appdelegate and it triggers, but only sometimes
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidBecomeActive(_ aNotification: Notification) {
print(">> app coming back, reloading data...")
}
}
CodePudding user response:
this always worked for me:
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.onChange(of: scenePhase) { phase in
if phase == .inactive || phase == .background {
// save
}
}
}
}
CodePudding user response:
The original code I wrote worked:
.onReceive(NotificationCenter.default.publisher(for: NSApplication.didBecomeActiveNotification))
Added this as to the view:
struct ContentView: View {
var body: some View {
Text("Hello, world!")
.padding()
.onReceive(NotificationCenter.default.publisher(for: NSApplication.didBecomeActiveNotification)) {
print("coming back!")
}
}
But I had the project being Multiplatform and it was creating some issues. I turned the project into a macOS only project and it worked.