I'm trying to build a doughnut chart with rounded edges only on one side. My problem is that I have both sided rounded and not just on the one side. Also can't figure out how to do more foreground arcs not just one.
const tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
const arc = d3.arc()
.innerRadius(80)
.outerRadius(100)
.startAngle(0)
.cornerRadius(15);
const svg = d3.select("svg"),
width = svg.attr("width"),
height = svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" width / 2 "," height / 2 ")");
Background arc, but I'm not sure if this is even needed?
const background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#ddd")
.attr("d", arc);
const data = [ .51];
const c = d3.scaleThreshold()
.domain([.200,.205,.300,.310, .501, 1])
.range(["green","#ddd", "orange","#ddd", "red"]);
Const pie = d3.pie()
.sort(null)
.value(function(d) {
return d;
});
Only have one foreground, but need to be able to have multiple:
const foreground = g.selectAll('.arc')
.data(pie(data))
.enter()
.append("path")
.attr("class", "arc")
.datum({endAngle: 3.8})
.style("fill", function(d) {
return c(d.value);
})
.attr("d", arc)
What am I doing wrong?
var tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
// An arc function with all values bound except the endAngle. So, to compute an
// SVG path string for a given angle, we pass an object with an endAngle
// property to the `arc` function, and it will return the corresponding string.
var arc = d3.arc()
.innerRadius(80)
.outerRadius(100)
.startAngle(0)
.cornerRadius(15);
// Get the SVG container, and apply a transform such that the origin is the
// center of the canvas. This way, we don’t need to position arcs individually.
var svg = d3.select("svg"),
width = svg.attr("width"),
height = svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" width / 2 "," height / 2 ")");
// Add the background arc, from 0 to 100% (tau).
var background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#ddd")
.attr("d", arc);
var data = [ .51];
var c = d3.scaleThreshold()
.domain([.200,.205,.300,.310, .501, 1])
.range(["green","#ddd", "orange","#ddd", "red"]);
var pie = d3.pie()
.sort(null)
.value(function(d) {
return d;
});
// Add the foreground arc in orange, currently showing 12.7%.
var foreground = g.selectAll('.arc')
.data(pie(data))
.enter()
.append("path")
.attr("class", "arc")
.datum({endAngle: 3.8})
.style("fill", function(d) {
return c(d.value);
})
.attr("d", arc)
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/5.7.0/d3.min.js"></script>
<svg width="960" height="500"></svg>
CodePudding user response:
The documentation states, that the corner radius is applied to both ends of the arc. Additionally, you want the arcs to overlap, which is also not the case.
You can add you one-sided rounded corners the following way:
- Use arcs
arc
with no corner radius for the data. - Add additional
path
objectscorner
just for the rounded corner. These need to be shifted to the end of eacharc
. - Since
corner
has rounded corners on both sides, add aclipPath
that clips half of this arc. TheclipPath
contains apath
for everycorner
. This is essential for arcs smaller than two times the length of the rounded corners. raise
all elements ofcorner
to the front and thensort
them descending by index, so that they overlap the right way.
const arc = d3.arc()
.innerRadius(50)
.outerRadius(70);
const arc_corner = d3.arc()
.innerRadius(50)
.outerRadius(70)
.cornerRadius(10);
const svg = d3.select("svg"),
width = svg.attr("width"),
height = svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" width / 2 "," height / 2 ")");
const clipPath = g.append("clipPath")
.attr("id", "clip_corners");
const c = d3.scaleQuantile()
.range(["#f7fcf0","#e0f3db","#ccebc5","#a8ddb5","#7bccc4","#4eb3d3","#2b8cbe","#08589e"]);
const pie = d3.pie().value(d => d);
function render(values) {
c.domain(values);
const arcs = pie(values);
const corners = pie(values).map(d => {
d.startAngle = d.endAngle - 0.2;
d.endAngle = d.endAngle 0.2;
return d;
});
const clip = pie(values).map(d => {
d.startAngle = d.endAngle - 0.01;
d.endAngle = d.endAngle 0.2;
return d;
});
g.selectAll(".arc")
.data(arcs)
.join("path")
.attr("class", "arc")
.style("fill", d => c(d.value))
.attr("d", arc);
clipPath.selectAll("path")
.data(clip)
.join("path")
.attr("d", arc);
g.selectAll(".corner")
.data(corners)
.join("path")
.raise()
.attr("class", "corner")
.attr("clip-path", "url(#clip_corner)")
.style("fill", d => c(d.value))
.attr("d", arc_corner)
.sort((a, b) => b.index - a.index);
}
function randomData() {
const num = Math.ceil(8 * Math.random()) 2;
const values = Array(num).fill(0).map(d => Math.random());
render(values);
}
d3.select("#random_data")
.on("click", randomData);
randomData();
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/7.3.0/d3.min.js"></script>
<button id="random_data">
Random data
</button>
<svg width="150" height="150"></svg>
I changed the dependency to the current version of d3.