I'm a beginner currently trying to make a game on unity. Right now I'm trying to create an enemy spawners code using the tutorial: https://youtu.be/q1gAtOWTs-o
The thing is, it uses this method called "Invoke Repeating" which brings up the error stated in my title question. Is there any fix I can do to solve the error? Below is my code:
public Transform[] spawnPoints;
public GameObject[] enemies;
int randomSpawnPoint, randomEnemy;
public static bool spawnAllowed;
// Start is called before the first frame update
void Start()
{
spawnAllowed = true;
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);
}
void SpawnAnEnemy()
{
if(spawnAllowed)
{
randomSpawnPoint = Random.Range(0, spawnPoints.Length);
randomEnemy = Random.Range(0, enemies.Length);
Instantiate(enemies[randomEnemy], spawnPoints[randomSpawnPoint].position, Quaternion.identity);
}
}
There are no other errors present and I only changed some variable names (like I used "enemies" instead of "monsters") so I am unsure what the issue is.
CodePudding user response:
InvokeRepeating
is a method. You have to call the method as below:
InvokeRepeating("SpawnAnEnemy", 0f, 1f);
What you did as the attached code is assigning a Tuple
value to it which is incorrect.
InvokeRepeating = ("SpawnAnEnemy", 0f, 1f);