How can I connect two points using a string of tiny ellipses instead of the stock line()
function in p5.js?
I am trying to create a more 'artistic' function to replace the stock line()
function in p5.js. To achieve this, I want to write a function where given two points (x, y) and (x1, y1), tiny circles are densely & consistently drawn along the line connecting the two points.
I tried writing a function that first finds all possible x & y points and then use a conditional to only draw an ellipse if the slope between i
and j
and (x1, y1) matches the slope given by (x, y) and (x1, y1).
This only gives my desired result if (x, y) and (x1, y1) have a slope of 0, 1, or undefined; the dot spacings change dramatically with any other slope. I can't figure out how to get consistently placed dots along any line I input.
My function is as follows:
function customLine(x, y, x1, y1) {
for (var i = x; i >= x && i <= x1; i ) {
for (var j = y; j >= y && j <= y1; j ) {
if ((j - y) / (i - x) == (y1 - y) / (x1 - x)) {
fill(0);
circle(i, j, 5);
}
}
}
}
I've also attached an image showing that I get my desired effect for slope values of 0, undefined, or 1, but not when the slope is a fraction: output of above code, illustrating issue
How can I fix my function? Or is there any entirely easier way to do this? Thanks so much!
CodePudding user response:
I think you're looking for lerp
(linear interpolation) between two points. For example,
let anchor;
function setup() {
createCanvas(innerWidth, innerHeight);
noLoop();
anchor = createVector(innerWidth / 2, innerHeight / 2);
}
function draw() {
drawDottedLine(anchor, createVector(mouseX, mouseY));
}
function mouseMoved() {
clear();
drawDottedLine(anchor, createVector(mouseX, mouseY));
}
const drawDottedLine = (p1, p2) =>
lerpLine(p1, p2).forEach(({x, y}) => circle(x, y, 10))
;
const lerpLine = (p1, p2, steps = 10) =>
[...Array(steps)]
.map((_, i) => p5.Vector.lerp(p1, p2, norm(i, 0, steps)))
;
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
If you're looking for the spacing to remain consistent and use a variable number of points, you can pass the distance between the two points as the number of steps:
let anchor;
let mouse;
function setup() {
createCanvas(innerWidth, innerHeight);
noLoop();
anchor = createVector(innerWidth / 2, innerHeight / 2);
mouse = createVector(0, 0);
}
function draw() {
drawDottedLine(anchor, mouse, anchor.dist(mouse) / 16);
}
function mouseMoved() {
clear();
mouse.x = mouseX;
mouse.y = mouseY;
drawDottedLine(anchor, mouse, floor(anchor.dist(mouse) / 16));
}
const drawDottedLine = (p1, p2, steps) =>
lerpLine(p1, p2, steps).forEach(({x, y}) => circle(x, y, 10))
;
const lerpLine = (p1, p2, steps = 10) =>
[...Array(steps)]
.map((_, i) => p5.Vector.lerp(p1, p2, norm(i, 0, steps)))
;
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
Or add discretizing:
let anchor;
let mouse;
function setup() {
createCanvas(innerWidth, innerHeight);
noLoop();
anchor = createVector(innerWidth / 2, innerHeight / 2);
mouse = createVector(0, 0);
}
function mouseMoved() {
clear();
const spacing = 10;
mouse.x = floor(mouseX / spacing) * spacing;
mouse.y = floor(mouseY / spacing) * spacing;
const steps = floor(anchor.dist(mouse) / spacing);
drawDottedLine(anchor, mouse, steps);
}
const drawDottedLine = (p1, p2, steps) =>
lerpLine(p1, p2, steps).forEach(({x, y}) => circle(x, y, 10))
;
const lerpLine = (p1, p2, steps = 10) =>
[...Array(steps)]
.map((_, i) => p5.Vector.lerp(p1, p2, norm(i, 0, steps)))
;
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
CodePudding user response:
I think the easiest way here is to use some vectors and trigonometry, please try this:
function setup() {
createCanvas(windowWidth, windowHeight);
v = createVector();
}
function draw() {
background(255);
customLine(width/2,height/2,mouseX,mouseY);
}
function customLine(x, y, x1, y1) {
v.x = x1-x;
v.y = y1-y;
for (let i = 0; i < v.mag(); i ) {
fill(0).circle(x i*cos(v.heading()), y i*sin(v.heading()), 5);
}
}