really struggling with this. It's been bugging for the past couple of days and I cannot get my head around it, nor find an answer that fully makes sense to me.
I'm only really getting to grips with OOP and I have been looking at multiple inheritance. The problem I have, is when I instantiate the class which inherits from more than one class, I get the following error:
TypeError: Wizard.__init__() missing 1 required positional argument: 'power'
The other classes work absolutely fine, it's just when I instantiate the 'Hybrid' class, I get the error.
Here is the code:
class User:
def __init__(self, name):
self.name = name
def greet(self):
return f"Welcome, {self.name.title()}."
class Archer(User):
def __init__(self, name, arrows):
super().__init__(name)
self.arrows = arrows
def shoot_arrow(self):
self.arrows -= 1
return "You shot an arrow!"
def arrows_left(self):
return f"You have {self.arrows} arrows remaining."
class Wizard(User):
def __init__(self, name, power):
super().__init__(name)
self.power = power
def cast_spell(self):
return f"You cast a spell with a power of {self.power}"
class Hybrid(Archer, Wizard):
def __init__(self, name, arrows, power):
Archer.__init__(self, name, arrows)
Wizard.__init__(self, name, power)
def powerful(self):
return "Hybrids are super powerful!"
merlin = Wizard('merlin', 1000)
robin = Archer('robin', 150)
hawk = Hybrid('hawk', 200, 650)
print(merlin.greet())
print(merlin.cast_spell())
print(robin.arrows_left())
print(robin.shoot_arrow())
print(robin.arrows_left())
Any help would be amazing and any explanations understandable for someone new to this field would be greatly appreciated.
CodePudding user response:
The classes as you have them now aren't great for use in multiple inheritance. When using multiple inheritance I prefer having constructors that agree on the same contract (use the same arguments) or no arguments at all. Here powers
and arrows
differ which makes calling each constructor awkward.
IMO A better way to design this class would be mixins. The mixins would have no constructors and depend on particular values being present in the classes which extend them.
Example Mixins:
class UserMixin:
name: str
def greet(self):
return f"Welcome, {self.name.title()}."
class ArcherMixin(UserMixin):
arrows: int
def shoot_arrow(self):
self.arrows -= 1
return "You shot an arrow!"
def arrows_left(self):
return f"You have {self.arrows} arrows remaining."
class WizardMixin(UserMixin):
power: int
def cast_spell(self):
return f"You cast a spell with a power of {self.power}"
Example Implementations:
class User(UserMixin):
def __init__(self, name):
self.name = name
class Archer(ArcherMixin):
def __init__(self, name, arrows):
self.name = name
self.arrows = arrows
class Wizard(WizardMixin):
def __init__(self, name, power):
self.name = name
self.power = power
class Hybrid(ArcherMixin, WizardMixin):
def __init__(self, name, arrows, power):
self.name = name
self.arrows = arrows
self.power = power
def powerful(self):
return "Hybrids are super powerful!"
Example usage:
merlin = Wizard('merlin', 1000)
robin = Archer('robin', 150)
hawk = Hybrid('hawk', 200, 650)
print(merlin.greet())
print(merlin.cast_spell())
print(robin.greet())
print(robin.arrows_left())
print(robin.shoot_arrow())
print(robin.arrows_left())
print(hawk.greet())
print(hawk.cast_spell())
print(hawk.arrows_left())
print(hawk.shoot_arrow())
print(hawk.arrows_left())
Welcome, Merlin.
You cast a spell with a power of 1000
Welcome, Robin.
You have 150 arrows remaining.
You shot an arrow!
You have 149 arrows remaining.
Welcome, Hawk.
You cast a spell with a power of 650
You have 200 arrows remaining.
You shot an arrow!
You have 199 arrows remaining.