i want to have a little player count next to each room in my room list but getting the playercount using playerCount.text = PhotonNetwork.PlayerList.Length.ToString();
wouldnt work because it will return 0 since you're not in a room yet.
CodePudding user response:
Room has a PlayerCount property
byte
PlayerCount
[get] The count of players in this Room (using this.Players.Count)
However, it seems to conflict with the Players
property referenced above (using this.Players.Count
).
Dictionary<int, Player>
Players
[get]While inside a Room
, this is the list of players who are also in that room.
I would expect thisRoom.PlayerCount
to work as expected, even though the documentation seems to state otherwise.