Ok, so I made the player in my game, go into slowmotion then you hold down the space bar. But I want the player to only be avaliable to be in slowmotion for 5 seconds at a time. After 10 second the player will be avaliable to go into slowmotion again.
Heres the code for the script
public class SlowMotion : MonoBehaviour
{
public float slowMotionTimescale;
private float startTimescale;
private float startFixedDeltaTime;
void Start()
{
startTimescale = Time.timeScale;
startFixedDeltaTime = Time.fixedDeltaTime;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
StartSlowMotion();
}
if (Input.GetKeyUp(KeyCode.Space))
{
StopSlowMotion();
}
}
private void StartSlowMotion()
{
Time.timeScale = slowMotionTimescale;
Time.fixedDeltaTime = startFixedDeltaTime * slowMotionTimescale;
}
private void StopSlowMotion()
{
Time.timeScale = startTimescale;
Time.fixedDeltaTime = startFixedDeltaTime;
}
} ```
CodePudding user response:
You can use IEnumerator
to run time-dependent methods. The method description is as follows:
public bool inTimer; // are slow motion is in timer?
public IEnumerator StartTimer()
{
inTimer = true;
StartSlowMotion();
yield return new WaitForSeconds(5f); // wait to end slow motion
StopSlowMotion();
yield return new WaitForSeconds(5f); // wait time to finish
inTimer = false;
}
In addition, you need to consider the condition not in timer.
if (Input.GetKeyDown(KeyCode.Space) && !inTimer)
{
StartCoroutine(StartTimer()); // how to run timer
}