I've a problem with SwiftUI and AVPlayer. When i rotate the device in landscape mode, the player go in fullscreen mode, but when I rotate in portrait it not exit.
The struct for AVPlayer:
import SwiftUI
import AVKit
struct AVPlayerControllerRepresentable: UIViewControllerRepresentable {
@Binding var showFullScreen: Bool
@Binding var player: AVPlayer
func makeUIViewController(context: UIViewControllerRepresentableContext<AVPlayerControllerRepresentable>) -> AVPlayerViewController {
print("makeUIViewController->",showFullScreen)
let controller = AVPlayerViewController()
controller.player = player
controller.showsPlaybackControls = false;
chooseScreenType(controller)
return controller
}
func updateUIViewController(_ uiViewController: AVPlayerViewController , context: UIViewControllerRepresentableContext<AVPlayerControllerRepresentable>) {
print("updateUIViewController->",showFullScreen)
chooseScreenType(uiViewController)
}
private func chooseScreenType(_ controller: AVPlayerViewController) {
print("chooseScreenType", self.showFullScreen)
self.showFullScreen ? controller.enterFullScreen(animated: true) : controller.exitFullScreen(animated: true)
}
}
extension AVPlayerViewController {
func enterFullScreen(animated: Bool) {
print("Enter full screen")
perform(NSSelectorFromString("enterFullScreenAnimated:completionHandler:"), with: animated, with: nil)
}
func exitFullScreen(animated: Bool) {
print("Exit full screen")
perform(NSSelectorFromString("exitFullScreenAnimated:completionHandler:"), with: animated, with: nil)
}
}
And this is my View:
VStack{
AVPlayerControllerRepresentable(showFullScreen: $fullScreen, player: $player)
.ignoresSafeArea()
.onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in
DispatchQueue.main.async {
print("change rotation->",UIDevice.current.orientation.rawValue)
if UIDevice.current.orientation.isLandscape {
print("landscape")
self.fullScreen = true
} else {
print("portrait")
self.fullScreen = false
}
}
}
.frame(width: 290, height: 220)
.overlay {
BoxTv()
}
.opacity(1.0)
.padding([.bottom, .top], 40)
}.onAppear(){
self.player.play();
}
Can anyone help me? When rotate device in portrait mode, the function 'exitFullScreen' not called
CodePudding user response:
SwiftUI seems get lost connection with representable in this scenario... anyway it is better UIKit things to be handled within UIKit flow. Representable concept has Coordinator for such cases.
So a possible approach to fix is to move everything inside AVPlayerControllerRepresentable
.
Here is main part (tested with Xcode 13.4 / iOS 15.5):
func makeUIViewController(context: UIViewControllerRepresentableContext<AVPlayerControllerRepresentable>) -> AVPlayerViewController {
let controller = AVPlayerViewController()
controller.player = player
controller.showsPlaybackControls = false;
context.coordinator.playerController = controller
return controller
}
class Coordinator: NSObject, AVPlayerViewControllerDelegate {
weak var playerController: AVPlayerViewController? {
didSet {
playerController?.delegate = self
}
}
private var subscriber: AnyCancellable? = nil
override init() {
super.init()
subscriber = NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)
.sink { [weak self] _ in
self?.rotated()
}
}
func rotated() {
if UIDevice.current.orientation.isLandscape {
self.enterFullScreen(animated: true)
} else {
self.exitFullScreen(animated: true)
}
}
//...