The below code allows me to draw an interactive rectangle and control its size and location by mouse.
In the same way, how do I draw a fixed interactive grid mXn (see the image at the link below) instead of a rectangle?
from matplotlib.widgets import RectangleSelector
import numpy as np
import matplotlib.pyplot as plt
def line_select_callback(eclick, erelease):
'eclick and erelease are the press and release events'
x1, y1 = eclick.xdata, eclick.ydata
x2, y2 = erelease.xdata, erelease.ydata
print("(%3.2f, %3.2f) --> (%3.2f, %3.2f)" % (x1, y1, x2, y2))
print(" The button you used were: %s %s" % (eclick.button, erelease.button))
def toggle_selector(event):
print(' Key pressed.')
if event.key in ['Q', 'q'] and toggle_selector.RS.active:
print(' RectangleSelector deactivated.')
toggle_selector.RS.set_active(False)
if event.key in ['A', 'a'] and not toggle_selector.RS.active:
print(' RectangleSelector activated.')
toggle_selector.RS.set_active(True)
fig, current_ax = plt.subplots() # make a new plotting range
N = 100000 # If N is large one can see
x = np.linspace(0.0, 10.0, N) # improvement by use blitting!
plt.plot(x, np.sin(.2*np.pi*x), lw=3.5, c='b', alpha=.7) # plot something
plt.plot(x, np.cos(.2*np.pi*x), lw=3.5, c='r', alpha=.5)
plt.plot(x, -np.sin(.2*np.pi*x), lw=3.5, c='g', alpha=.3)
print("\n click --> release")
# drawtype is 'box' or 'line' or 'none'
toggle_selector.RS = RectangleSelector(current_ax, line_select_callback,
drawtype='box', useblit=True,
button=[1, 3], # don't use middle button
minspanx=5, minspany=5,
spancoords='pixels',
interactive=True)
plt.connect('key_press_event', toggle_selector)
plt.show()
CodePudding user response:
If I understood it correctly, m and n are constants. If not, you can set them high enough. Matplotlib is designed for plotting functions, so PyQt5 is probably a much better choice (especially if you extend the functionality further).
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
import sys
class Window(QMainWindow):
def __init__(self):
super().__init__()
title = "Grid"
top = 400
left = 400
width = 800
height = 600
self.m = 8
self.n = 6
self.x1 = 0
self.x2 = 0
self.y1 = 0
self.y2 = 0
self.st_x = 0
self.st_y = 0
self.mode = "draw"
self.setWindowTitle(title)
self.setGeometry(top, left, width, height)
self.image = QImage(self.size(), QImage.Format_RGB32) # creating canvas
self.image.fill(Qt.white)
def mousePressEvent(self, event):
if self.x1 < event.x() < self.x2 and self.y1 < event.y() < self.y2:
# mouse pressed in grid area
self.mode = "move"
self.st_x = event.x()
self.st_y = event.y()
else:
self.mode = "draw"
self.x1 = event.x()
self.y1 = event.y()
self.image.fill(Qt.white)
self.update()
def mouseReleaseEvent(self, event):
if self.mode == "draw":
self.x2 = event.x()
self.y2 = event.y()
else:
x_delta = event.x() - self.st_x # 'delta' would be a x, y vector drawn by mouse press and release
y_delta = event.y() - self.st_y
self.x1 = x_delta
self.y1 = y_delta
self.x2 = x_delta
self.y2 = y_delta
self.draw_grid((self.x1, self.y1), (self.x2, self.y2), 50, 50)
def paintEvent(self, event):
canvasPainter = QPainter(self)
canvasPainter.drawImage(
self.rect(), self.image, self.image.rect()
)
def draw_grid(self, start, end, rect_width, rect_height):
painter = QPainter(self.image)
painter.setPen(
QPen(Qt.black, 5, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
)
for y in range(self.n):
for x in range(self.m):
if start[0] rect_width*x < end[0] and start[1] rect_height*y < end[1]:
painter.drawRect(
QRect(start[0] rect_width*x, start[1] rect_height*y, rect_width, rect_height)
)
self.update()
if __name__ == "__main__":
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec()) # may want to remove sys.exit
Update: In your example, a QGraphicsScene
is used, unlike here. I don't know if this object provides any advantage but if you want to see the grid moving, while you are holding the mouse button, you can easily override the mouseMoveEvent
, like in the example. QMainWindow
inherits this event from QWidget
.