My game, built with Unity for UWP, how can i enable this pointer for my game?
CodePudding user response:
Mouse support is only 'enabled' for specific applications. It's not available to general UWP on Xbox applications.
CodePudding user response:
In addition to @Chuck Walbourn's answer, there is something else I want to add.
If you mean that you want to have hardware mouse support, then @Chuck Walbourn is right.
If you want to emulate a pointer with non-pointer input devices such as an Xbox gamepad or remote control, you could try to set the Application.RequiresPointerMode Property.
You could call it like this:
public App()
{
this.InitializeComponent();
this.Suspending = OnSuspending;
this.RequiresPointerMode = ApplicationRequiresPointerMode.WhenRequested;
}