The Real Question
How do you update the
mainMenu
in SwiftUI so that it actually works?
I have built a MacOS Document Based application in SwiftUI which includes all of the in-built File menu commands (i.e. Close, Save, Duplicate. Rename... etc.)
Before saving the document, I validate the structure and would like to present a modal dialog to the user if there are any validation errors.
The modal dialog is just a simple OK/Cancel dialog - 'OK' meaning that the user is happy to save the file with validation errors, 'Cancel' would need to stop the save operation.
So the question is: "How do I intercept the in-built 'Save' menu command to present this dialog?
I have tried to overwrite the .saveItem
CommandGroup - but this replaces all of the menu items and I only want to override a couple of the commands ('Save' and 'Save As') and don't want to re-implement them all (and I am not sure that I have the skills to do so)
.commands {
CommandGroup(replacing: .saveItem) {
// code goes here - but removes all of the in-built menus
}
}
I have tried this solution (In a SwiftUI Document App, how to save a document from within a function)
and have put it into my AppDelegate
public func applicationDidBecomeActive(_ notification: Notification) {
let menu = NSApplication.shared.mainMenu!.items.first(where: { $0.title == "File" })!
let submenu = menu.submenu!.items.first(where: { $0.title == "Save" })!
submenu.action = #selector(showDialog)
}
@objc func showDialog() {
var retVal: Int = 0
let thisWindow: NSWindow? = NSApplication.shared.mainWindow
let nsAlert: NSAlert = NSAlert()
let cancelButton: NSButton = nsAlert.addButton(withTitle: "Cancel")
cancelButton.tag = 1
let okButton: NSButton = nsAlert.addButton(withTitle: "OK")
okButton.tag = 0
// The below code is replaced
nsAlert.beginSheetModal(for: thisWindow!) { modalResponse in
print(modalResponse)
retVal = modalResponse.rawValue
if retVal == 0 {
print("save")
} else {
print("cancel")
}
}
}
However it doesn't actually call the showDialog
function.
Edit/Update
I am still having difficulties updating the menus, but in the above example the call to beginModalSheet
is incorrect as the process will run in the background. Updated the call to runModal()
which will stop any background process writing the file.
@objc func showDialog() {
let nsAlert: NSAlert = NSAlert()
let cancelButton: NSButton = nsAlert.addButton(withTitle: "Cancel")
cancelButton.tag = 1
let okButton: NSButton = nsAlert.addButton(withTitle: "OK")
okButton.tag = 0
let response: Int = nsAlert.runModal().rawValue
if response == 0 {
print("save")
NSApp.sendAction(#selector(NSDocument.save(_:)), to: nil, from: nil)
} else {
print("cancel")
}
}
I have read somewhere that you need to set the menu before the window appears, and I have also read that you need to set the menus before the AppDelegate is set.
Yet another edit
See this post Hiding Edit Menu of a SwiftUI / MacOS app
and this comment
Thoughts: SwiftUI either has a bug or they really don't want you to remove the top level menus in NSApp.mainMenu. SwiftUI seems to reset the whole menu with no way to override or customize most details currently (Xcode 13.4.1). The CommandGroup(replacing: .textEditing) { }-esque commands don't let you remove or clear a whole menu. Assigning a new NSApp.mainMenu just gets clobbered when SwiftUI wants even if you specify no commands.
CodePudding user response:
XCode 14.1
Swift 5
After a lot of super frustrating searching an attempts and lots of code - I reduced the problem to being just trying to change the name of the save
menu item - If I could do this - then I can change the action for it as well.
Here is how I did it
My Tetsing App is called YikesRedux
Steps:
- Register the
AppDelegate
- Override the
applicationWillUpdate
method - Put the menu updating in a
DispatchQueue.main.async
closure - Cry tears of joy that you have solved this problem after days of searching
YikesAppRedux.swift
import SwiftUI
@main
struct YikesReduxApp: App {
@NSApplicationDelegateAdaptor(AppDelegate.self) var appDelegate // <- Don't forget the AppDelegate
var body: some Scene {
DocumentGroup(newDocument: YikesReduxDocument()) { file in
ContentView(document: file.$document)
}
}
}
AppDelegate.swift
import Foundation
import AppKit
public class AppDelegate: NSObject, NSApplicationDelegate {
public func applicationWillUpdate(_ notification: Notification) {
DispatchQueue.main.async {
let currentMainMenu = NSApplication.shared.mainMenu
let fileMenu: NSMenuItem? = currentMainMenu?.item(withTitle: "File")
if nil != fileMenu {
let saveMenu = fileMenu?.submenu!.item(withTitle: "Save")
if nil != saveMenu {
print("updated menu")
saveMenu?.title = "Save Updated"
}
}
}
}
}
I put this down as a bit kludgey - as it runs on every application update (which is not a lot, but you can see the print out in the console "updated menu" when it does occur)
I did try to keep a state variable as to whether the menu was updated, to try and not do it again - but in a multi document window environment you would need to keep track of every window... (Also swift just clobbers the menu whenever it wants - so it didn't work as well as expected.)
I put the menu updating code in almost everywhere I could think of
- Every single
AppDelegate
function override - init methods for the
App
, theContentView
- on the document read function/write function
- You name it - I put it in there (I even had a hosting controller, a NSViewRepresentable)
I then removed them one by one until I found the solution.
I would be happy if there was a less kludgey way to do this.