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swipe screen and joystick zone

Time:11-22

I have a problem with joystick and swiping screen. I have created swiping to rotate the camera using new input system and I have joystick created on the left bottom corner. what my problem is when I use joystick, both joystick and swiping screen functions working together. And it is not good because I don't want the swiping function response when I pressing joystick.

I have no idea.

I would like to limit the the touchable area and how can i do it

CodePudding user response:

I would use IsPointerOverGameObject() (documentation).

In your swipe logic, check if the pointer with the given ID is not over an EventSystem object before rotating the camera. Something like this:

if(!EventSystem.current.IsPointerOverGameObject()) {
   // the pointer is not over any UI objects, rotate the camera
} else {
   // the pointer is over a UI object, do not rotate the camera
}

If needed, in the UI space that the user will use to swipe and rotate the camera you can add a transparent Image with the Raycast target set to false to ensure that EventSystem.current.IsPointerOverGameObject() will return false.

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