I cannot seem to figure out how to draw a transparent and rotated image. I need to be able to draw an image that is transparent and rotated to a certain degree.
I tried this code:
// draws an image that is rotated to a certain degree
public static void drawRotatedImage(BufferedImage image_, int x, int y, int degrees, float scale) {
// graphics used for the utilities of drawing the image (processing)
Graphics2D utilGraphics;
// make rectangular image
int radius = (int) Math.sqrt(image_.getWidth() * image_.getWidth() image_.getHeight() * image_.getHeight());
BufferedImage image1 = new BufferedImage(radius, radius, BufferedImage.TYPE_INT_RGB);
utilGraphics = image1.createGraphics();
// centers image
utilGraphics.drawImage(image_, image1.getWidth() / 2 - image_.getWidth() / 2, image1.getHeight() / 2 - image_.getHeight() / 2, null);
// scale image
int nw = (int) (image1.getWidth() * scale);
int nh = (int) (image1.getHeight() * scale);
BufferedImage image = new BufferedImage(nw, nh, BufferedImage.TYPE_INT_RGB);
utilGraphics.drawImage(image1, 0, 0, nw, nh, null);
// Rotation information
double rotationRequired = Math.toRadians (degrees);
double locationX = image.getWidth() / 2;
double locationY = image.getHeight() / 2;
AffineTransform tx = AffineTransform.getRotateInstance(rotationRequired, locationX, locationY);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
ImageProducer filteredImgProd = new FilteredImageSource(op.filter(image, null).getSource(), filter);
Image transparentImg = Toolkit.getDefaultToolkit().createImage(filteredImgProd);
// Drawing the rotated image at the required drawing locations
g2d.drawImage(Toolkit.getDefaultToolkit().createImage(transparentImg.getSource()), x, y, null);
}
The filter variable is defined as:
private static final ImageFilter filter = new RGBImageFilter() {
int transparentColor = new Color(0, 0, 0, 0).getRGB() | 0x0000ffcc;
public final int filterRGB(int x, int y, int rgb) {
if ((rgb | 0x0000ffcc) == transparentColor) {
return 0x0000ffcc & rgb;
} else {
return rgb;
}
}
};
CodePudding user response:
This ...
BufferedImage image = new BufferedImage(nw, nh, BufferedImage.TYPE_INT_RGB);
centeredGraphics.drawImage(image1, 0, 0, nw, nh, null);
You're creating a new BufferedImage
(image
), but you never actually paint anything to it, instead, you paint image1
to it's own Graphics
context.
Now, if you wanted a transparent image, you should have used...
BufferedImage centeredImage = new BufferedImage(radius, radius, BufferedImage.TYPE_INT_ARGB);
instead of...
BufferedImage centeredImage = new BufferedImage(radius, radius, BufferedImage.TYPE_INT_RGB);
And I never used g2d.drawImage(Toolkit.getDefaultToolkit().createImage(transparentImg.getSource()), x, y, null);
as it just doesn't make sense to me (transparentImg
is already an Image