I followed Brackey's Unity 1st person controller tutorial and am unable to jump.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovementScript : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
[Header("Keybinds")]
public KeyCode jumpKey = KeyCode.Space;
public float JumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
isGrounded = Physics.Raycast(transform.position, Vector3.down, 1 0.3f, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetKeyDown(jumpKey) && isGrounded)
{
velocity.y = Mathf.Sqrt(JumpHeight * -2f * gravity);
}
velocity.y = gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
I discovered that if I remove isGrounded from the if statement for jumping, then I can jump, but infinitely. If isGrounded is in the code, then I can not jump at all.
I tried removing isGrounded from the if statement, which gave me the ability to jump, but I could jump forever without touching the ground.
I tried removing the line velocity.y = gravity * Time.deltaTime;
which I wasn't able to jump there.
I tried removing isGrounded, all references to it, and things involving the ground, which lead to jumping once and then continuing to float up.
I've tried changing isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
to Physics.Raycast(transform.position, Vector3.down, 1 0.3f, groundMask);
and that resulted in no change.
I double checked that the ground layer has been applied to the ground and that the GroundCheck has been linked and mask selected.
I am completely stumped as to why this is not working. Any and all help would be greatly appreciated, thanks!
CodePudding user response:
You need to assign the ground mask in the inspector!!! you need to assign everything my player is doing fine after applying the ground mask
CodePudding user response:
Check your ground if it has the ground tag/layer selected in the inspector