I am trying to get a code example to work. It is from 'The GO Programming Language' (
Has the .gif standards changed since 2016 or is there something I'm doing wrong?
// Copyright © 2016 Alan A. A. Donovan & Brian W. Kernighan.
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
// Lissajous generates GIF animations of random Lissajous figures.
package main
import (
"image"
"image/color"
"image/gif"
"io"
"math"
"math/rand"
"os"
)
var palette = []color.Color{color.White, color.Black}
const (
whiteIndex = 0 // first color in palette
blackIndex = 1 // next color in palette
)
func main() {
lissajous(os.Stdout)
}
func lissajous(out io.Writer) {
const (
cycles = 5 // number of complete x oscillator revolutions
res = 0.001 // angular resolution
size = 100 // image canvas covers [-size.. size]
nframes = 64 // number of animation frames
delay = 8 // delay between frames in 10ms units
)
freq := rand.Float64() * 3.0 // relative frequency of y oscillator
anim := gif.GIF{LoopCount: nframes}
phase := 0.0 // phase difference
for i := 0; i < nframes; i {
rect := image.Rect(0, 0, 2*size 1, 2*size 1)
img := image.NewPaletted(rect, palette)
for t := 0.0; t < cycles*2*math.Pi; t = res {
x := math.Sin(t)
y := math.Sin(t*freq phase)
img.SetColorIndex(size int(x*size 0.5), size int(y*size 0.5),
blackIndex)
}
phase = 0.1
anim.Delay = append(anim.Delay, delay)
anim.Image = append(anim.Image, img)
}
gif.EncodeAll(out, &anim) // NOTE: ignoring encoding errors
}
The build and run commands are:
go build .\main.go
.\main.exe > out.gif
CodePudding user response:
Use bufio.NewWriter
func main() {
fileName := "1.gif"
f, err3 := os.Create(fileName)
if err3 != nil {
fmt.Println("create file fail")
}
w := bufio.NewWriter(f)
lissajous(w)
w.Flush()
f.Close()
}
or
func main() {
w := bufio.NewWriter(os.Stdout)
lissajous(w)
w.Flush()
os.Stdout.Close()
}