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Unity fuzzy objects in the distance

Time:09-18


How to make a little bit farther place clear, clear to the second wooden box

CodePudding user response:

Camera LOD Group components, their study will `

CodePudding user response:

reference 1st floor lakers999 response:
camera LOD Group components, their study will be a `

With multiple LOD modeling workload is too big, and can do so I can not decide, can extend area 1, 2 and 3, namely clear increase in the number of places, let vision clear place,

CodePudding user response:

Think of a solution is not the solution, using the ground texture doubled in length, width is the same, but still not very clear, force is solved,

CodePudding user response:

No one have a better way? This question is very difficult to?

CodePudding user response:


To adjust to the appropriate value, the specific meaning can query the official API

CodePudding user response:

The several parameters are tuned rotten, 1-16 are tried and no response

CodePudding user response:

Don't use MipMpas

CodePudding user response:

The
reference 7 floor yuxikuo_1 response:
don't use MipMpas


I can say I am useless MipMpas?

CodePudding user response:

Don't mind dug grave, suddenly encountered this problem, just reply,
In the solution is to QualitySettings anisotropic textures to Forces On mode is good, if set into other map display quality will decline

CodePudding user response:

Only use the filter + MipMaps opposite sex can improve
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