CodePudding user response:
Using the HTC VIVECodePudding user response:
Can have a look at NVIDIA? This has a VR Funhouse is holding an object for a collision with another object will not wear in the past, when the items in the picked up in the attach to the controller with the physical constraint this component, you can handle the mesh by physical constraints, attach to the controller, rather than directly with the location of the controller sets the position of the hand