CodePudding user response:
The sky box setStandard Assets - & gt; Skyboxes
Add a camera Hierarchy
Selected MainCamera, Component - & gt; Rendering - & gt; Skybox, add up,
File drag and drop MAinCamera above Skybox
The cloud is more complex, you can look at http://advances.realtimerendering.com/s2015/index.html
CodePudding user response:
Float num=RenderSettings. Skybox. GetFloat (" _Rotation ");
RenderSettings. Skybox. SetFloat (" _Rotation ", num + 0.05 f);
Try to turn the sky box, a try, specific rotation speed is your own choice, can also effect,
CodePudding user response:
Void the Update (){
Float rots, speed;
Material sky=RenderSettings. Skybox;
Rots +=speed * Time. DeltaTime;
Rots %=360;
Sky. SetFloat (_Rotation, rot);
}