Home > other > RPG game in a mature (task/dialogue/items/skills) of the system development, is how to avoid the use
RPG game in a mature (task/dialogue/items/skills) of the system development, is how to avoid the use
Time:09-19
First of all, I know the attribute types of data, such as the type of an object id, name can be on a file or database in advance, when the game is running is read out and instantiated, But in addition to the properties of the simple data, there are a lot of operating characteristics, For example, A task, in addition to the id, name, release the properties, also define his can meet conditions, complete condition, complete the reward, assume that A task can meet condition is complicated, is "(to complete A task and players level greater than N) or (players who have some items and game time for B)", like all this stuff does not share data file editor, Such as the use of an item, may go, there could be probability effect type, this I think is not share data file editor, So I'd like to know what in the mature RPG game development is how to deal with these things, is a data file, and external script or some inevitable use hard-coded? Looked at from a great god answer, hope to be able to detail, thank you very much!
CodePudding user response:
Type according to different types of use, code to do testing, values, as for inspection plan fill in the file,