Home > other >  How is derived for Tiled map file in Unity divided into infinite map
How is derived for Tiled map file in Unity divided into infinite map

Time:09-19

Now there is a large map, Tiled do want to lead into the Unity, but don't want to were displayed at a time, want to hold the position of the Camera drag bit by bit after displayed, what method implementation,
I think you can put the map in accordance with the Sprite as divided into small pieces and then determined according to the position of the Camera that can load a map out, but if can't split, specific how to do it, ask the great spirit,
  • Related