hello guys I'm new with unity 3D and I'm trying to make a camera follow script but it does not seems to work here is the script
using UnityEngine;
public class playerfollow : MonoBehaviour
{
public Transform PlayerTransform;
public Vector3 Offset;
public float Smoothfactor = 0.5f;
void lateupdate()
{
transform.position = PlayerTransform.position Offset;
}
}
CodePudding user response:
I found a tutorial on YouTube! I'm pretty sure this is what you want.
CodePudding user response:
Try to use Cinemachine it is smooth and nice :
https://unity.com/unity/features/editor/art-and-design/cinemachine
Or you can make from MainCamera child of player, but it is not smooth... The easiest and very smooth way to do that is Cinemachine.