And physics3DWorld: setDebugDrawEnable (true) can see every 3 d elf when collision happens, but there were no into setCollisionCallback set collision callback function, excuse me, what if they were going to set the place?
I have been in the VS2015 installed inside the precompiled CC_ENABLE_BULLET_INTEGRATION=1, use the
Cocos2d - please use lua Physics3D physics engine, where is the need to set it for me? Thank you very much!
CodePudding user response:
Ever know, thank you