I have been trying to solve the selection sort in single linked list without using swap nodes. Using a temp list to store nodes and assign the current list with a new one
//my addlastnode function
void AddLastNODE(LIST &mylist, NODE *p)
{
//Check the list is empty or not
if(isEmpty(mylist))
mylist.pHead = mylist.pTail = p;
else
mylist.pTail->pNext = p;
mylist.pTail = p;
}
void selectionSort(LIST &mylist)
{
//Initialize a temp list to store nodes
LIST mylisttemp;
IntList(mylisttemp);
//Create node
NODE *p;
NODE *i;
//Create min node
NODE *min;
//Check if list is empty or has one node
if(mylist.pHead == mylist.pTail)
return;
//Traverse the list till the last node
for(p=mylist.pHead; p->pNext!=NULL && p!=NULL; p = p->pNext)
{
min=p;
for(i=p->pNext; i!=NULL;i=i->pNext)
{
////Find the smallest data in list
if(i->data < min->data)
min=i;
}
////Add the smallest to a new list
AddLastNODE(mylisttemp, min);
}
//Fill the current list to the new list
if(!isEmpty(mylisttemp))
mylist = mylisttemp;
}
CodePudding user response:
Your code does not reduce the list you are selecting nodes from: the selected node should be removed from it. To make that happen, you need a reference to the node before the selected node, so that you can rewire the list to exclude that selected node.
There is also a small issue in your AddLastNODE
function: it does not force the tail node to have a null as pNext
pointer. This may be a cause of errors when the function is called with a node that still has a non-null pNext
pointer. Secondly, the indentation is off around the else
block. It does not lead to a bug in this case, but still it is better to avoid the confusion:
void AddLastNODE(LIST &mylist, NODE *p)
{
if(isEmpty(mylist))
mylist.pHead = p;
else
mylist.pTail->pNext = p;
mylist.pTail = p; // indentation!
p->pNext = nullptr; // <--- better safe than sorry!
}
Then to the main algorithm. It is quite tedious to work with a previous node reference when looking for the node with the minimum value. It helps a bit when you temporarily make the input list cyclic:
void selectionSort(LIST &mylist) {
if (mylist.pHead == mylist.pTail) return;
// Make list temporarily cyclic
mylist.pTail->pNext = mylist.pHead;
LIST mytemplist;
IntList(mytemplist);
while (mylist.pHead != mylist.pTail) {
// Select node:
NODE * beforemin = mylist.pTail;
for (NODE * prev = mylist.pHead; prev != mylist.pTail; prev = prev->pNext) {
if (prev->pNext->data < beforemin->pNext->data) {
beforemin = prev;
}
}
NODE * min = beforemin->pNext;
// Extract selected node:
if (min == mylist.pTail) mylist.pTail = beforemin;
if (min == mylist.pHead) mylist.pHead = min->pNext;
beforemin->pNext = min->pNext;
// And insert it:
AddLastNODE(mytemplist, min);
}
// Move last remaining node
AddLastNODE(mytemplist, mylist.pHead);
// Copy back
mylist = mytemplist;
}
As a side note: You might even want to always keep your list cyclic. This will mean some changes in other functions you may have, as there will be no pNext
pointers that are null then.