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The unity of the transformation of plane quadrilateral four vertex positions

Time:09-21

As title, is to have a plane, create the unity of the plane, want can move it to the location of the four vertices, the x, y, z just touch on the sort of

CodePudding user response:

Change the mesh vertex positions

CodePudding user response:

http://blog.csdn.net/battletiger/article/details/77911744
Take a look at this will be helpful to you
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