How to control in the Unity3d Bloom (enhanced the self-luminous) script rendering objects on the specified layer only, not all rendering, such as I want to be a lamp with the effect of the spent Bloom script, but I again with flame particle, because with the Bloom script, flame particles is too strong, too white, how let Bloom script rendering lamps with only and not rendering particle effects of fire, (flame particle effects in other layers)
CodePudding user response:
It is ok to control layer attribute's value is not