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How to transplant a OpenGL + CUDA development projects to the Unreal?

Time:09-21

Laboratory has a project based on convolution surface modeling technology of the VR modeling, using OpenGL and CUDA development, teacher wants to take it to the engine for more beautiful effect and UI, I've never used Unreal, Unity is not proficient, Unreal learned a few weeks or don't know how to draw the dynamically generated polygon mesh, how using CUDA calculation in Unreal, predecessors to give some ideas, I should focus on learning what? How to begin to fit? Thank you very much!

CodePudding user response:

Make CUDA computational part a DLL, and then call in the UE4

Can see my blog on curve surface
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