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U3D programmers interested in rendering aspect

Time:09-21

U3D programmers interested in rendering aspects don't know from what to start learning

CodePudding user response:

I haven't learned openGL,

CodePudding user response:

Shader began to learn, don't make openGL first

CodePudding user response:

OpenGL and DirectX choose a learn

First to clear up after the rendering process and rendering process clearly can see validation with shader write about your idea is right or wrong

CodePudding user response:

Computer graphics base is the key
Then the opengl, shader is based on computer graphics to learn

I am preparing in CSDN institute issued a series of computer graphics, the original poster can look forward to, ha ha

CodePudding user response:

This is your own, pit route for your reference:
1. Understand the basic concept, graphics related primitives, for example vertex, index, shaders, etc.,
2. Directly from the unity of the shader to start learning, first practice website to several surface shader, a basic understanding of routines, then start learning vertex and fragment shader, so down to the basic knowledge of shader has a perceptual,
3. The second step is completed, the feeling good empty, because they haven't the ability to create, it is to read people's shader, need a lot of imitation, accumulate
4. The above completed on a profound understanding of shader, this is to look at advanced theory, can learn Opengl, GPU, and so on

CodePudding user response:

,,, you should first learn to draw

CodePudding user response:

Blue book entry
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