Below is the code
Public class DestroyByContect: MonoBehaviour {
Public GameObject AstExp;
Void OnTriggerEnter (starts other)
{
If (other) gameObject) tag=="Limit1" | |. Other gameObject. Tag=="Limit2")
{
return;
}
Destroy (other. GameObject);
Destroy (gameObject);
Instantiate (AstExp, transform the position, the transform. The rotation);
}
}
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Why did you find on the original poster, please