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Or scenario with assetbundle load model and particle system error

Time:09-21


Then has been to the wrong


If the particles on invisible, it will be an error, if selected, will appear the following error


Map shows normal shader, shader I don't know, because look not to come out, please help to look at, several days, all have no idea

CodePudding user response:

Then change the particle

CodePudding user response:

reference 1st floor avi9111 response:
then change the particle
hello, I almost all particles error, not realistic

CodePudding user response:

Someone you know...

CodePudding user response:

Further found that, as long as the particle set any start attribute to interval, such as start rotation is set to 0-90, will be an error, if you don't set to interval is ok, normal resource. The load loading no problem, with ab load doesn't (work well)

CodePudding user response:

should upgrade the Unity?

CodePudding user response:

reference 5 floor AWNUXCVBN reply:
should upgrade the Unity?
hello, our project is to upgrade from 5.2 to 5.6, not sure whether to upgrade, with a set of ab before loading way is good, then I want to change a version, that is, the code back to before the edition also not line, I suspect may be related to ab package

CodePudding user response:


With q

CodePudding user response:

The
reference 7 floor spare grass response:

With q
are you also use ab load error, add my qq friends, if there is a progress in communication at any time, 749812295

CodePudding user response:

Visual aabb error is bounding box calculation error
You download a particle source package, don't you hang particle system on a precast body, on the particle system hang other rely on resources to have?
Breakpoint check, is there any dependent resources is not loaded into, not all showed a null reference of behind you

CodePudding user response:

Problem found two days ago, I play ab package on another computer, we develop with 5.6.0, another computer colleagues of unity version 5.6.1 is... I didn't pay attention to, this is their own problems, especially for the unity that mature engines, I am the sort of problems should be own a few small mistakes, everyone for me to quit, I am that kind of problems are commonly caused by version is surprised

CodePudding user response:

references 9 f tianmao111 response:
is visual error aabb bounding box calculation error
You download a particle source package, don't you hang particle system on a precast body, on the particle system hang other rely on resources to have?
Breakpoint check, is there any dependent resources is not loaded into, you not all showed a null reference of yao back
thanks, found the problem, was the result of different versions, this strange problem
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