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Occlusion Culling function without locking Occlusion window doesn't work

Time:09-21

The use of in learning unity Occlusion Culling found Occlusion Culling function, basic operation that this feature is arguably is looking at the objects not to render the object,
But I found in the runtime game or in edit mode, as long as it doesn't lock in the visualization of Occlusion window labels, Occlusion Culling function will look doesn't work, when I unlock Occlusion window select inspector window, those who shouldn't have been rendered objects and can see that is be rendered,
Is this is how to return a responsibility excuse me?
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