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Unity3D is used in the Socket communication problems

Time:09-22

Client and server are all in the form of a queue to store the asynchronous message, Update to the UI interface in the Update (), but only sent me a message for the first time can be deposited in the queue, the back of the directly into the team, don't know where is there is a problem,

CodePudding user response:

You are asynchronous socket, asynchronous receiving application again didn't you?
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