Undefined symbols for architecture arm64:
"RegisterStaticallyLinkedModulesGranular ()", referenced from:
ModuleManager: : the Load () in libiPhone - lib. A (runtime_modules. Lump. O)
"RegisterAllClasses ()", referenced from:
InitializeEngineNoGraphics () in libiPhone - lib. A (SaveAndLoadHelper. O)
Ld: symbol (s) not found for architecture arm64
Unity3d imported into Swift3.0 times this error in the xcode project, make for a long time didn't find the answer,
Xcode is 8.1, the Unity 5.5.2 f1 version
I think I should is not the problem of Architectures, but don't know what went wrong, don't know if path problem, the Other would Flags have added $(inherited).
Understand the great god, please help
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