lets say
Class A{
A(string name){
....
}
}
So when the object is created:
A objectNumber324 = new A("objectNumber324");
A objectNumber325 = new A("objectNumber325");
In my case as the object names are pretty long, I am looking for macro to simplify that code to:
CreateA(objectNumber325)
There is some discussion how to pass variable name to a function here. But that is not quite the same thing, as I want to create the object and pass its name to constructor.
CodePudding user response:
#include <string>
#include <iostream>
#define CreateA(name) \
A* name = new A(#name)
// With type
#define CREATE_WITH_TYPE(type, name) \
type* name = new type(#name)
// With name decoration
#define CREATE_WITH_DECO(type, name) \
type* my_##name = new type(#name)
class A {
public:
A(std::string name){
std::cout << name << " created.\n";
}
};
int main() {
// example
CreateA(objectNumber325);
CREATE_WITH_TYPE(A, objectNumber324);
CREATE_WITH_DECO(std::string, a_string);
delete objectNumber324;
delete objectNumber325;
delete my_a_string;
}