Problem a, how to create data interaction, is the interactive interface, using the unity or write their own interaction
The essence of the problem, if a network game is on the server to run a copy of the game, each copy is usually said a district? So how to create multiple copy of the game at the same time, is to create a main program, then allow the application to build process (in this case a process area) and then sending data from client and processes interact?
Question 3, if the above two questions are not set up, so what are the game server framework software available?
Question 4, how to server deployment to the cloud, ali is directly run the server software on it??????
CodePudding user response:
Netease open source a node. Js game server,CodePudding user response:
I recommend that you read a book "Unity 3 d network game combat"All the things you want to in it
CodePudding user response:
The building Lord upstairs said that book can really answer questionsI'll give the landlord to explain a little bit about the first there is wrong place welcome to point out mistakes and discussed
1. How to build interactive unity has built-in NetWorking component server and the client write together is not recommended to use this component
Usually use the socket to realize the client and server interaction
2. A copy is not a copy of the area is closer to the concept of the room
3. The online have open source framework (but I don't know, really don't know, you can look in lot? (? ????? Omega??? ?)? )
4. Yes, it is deployed on the server, there is a thing called Windows forms Application, can be open as usual software open the program, do not need to the compiler