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why are my UI components not showing on simulator

Time:12-02

I am trying to add UI components to my app programmatically.

This is my ViewController code -

 import UIKit
 import Stripe
 import Alamofire

  class ViewController: UIViewController {


var productStackView = UIStackView()
var paymentStackView = UIStackView()

var productImageView = UIImageView()
var productLabel = UILabel()
var payButton = UIButton()
var loadingSpinner = UIActivityIndicatorView()
var outputTextView = UITextView()
var paymentTextField = STPPaymentCardTextField()
override func viewDidLoad() {
    super.viewDidLoad()
    self.setupUI()
}
func setupUI() {
    setupProductImage()
    setupProductLabel()
    setupLoadingSpinner()
    setupPaymentTextFiled()
    setupPayButton()
    setupOutputTextView()
    
    self.productStackView.frame = CGRect(x: 0, y: 70, width: 330, height: 150)
    self.productStackView.center.x = self.view.center.x
    self.productStackView.alignment = .center
    self.productStackView.axis = .vertical
    self.productStackView.distribution = .equalSpacing
    self.productStackView.addArrangedSubview(self.productImageView)
    self.productStackView.setCustomSpacing(10, after: self.productImageView)
    self.productStackView.addArrangedSubview(self.productLabel)
    self.view.addSubview(self.productStackView)

    self.paymentStackView.frame = CGRect(x:0, y: 250, width: 300, height: 100)
    self.paymentStackView.center.x = self.view.center.x
    self.paymentStackView.alignment = .fill
    self.paymentStackView.axis = .vertical
    self.paymentStackView.distribution = .equalSpacing
    self.paymentStackView.addArrangedSubview(self.paymentTextField)
    self.paymentStackView.addArrangedSubview(self.payButton)
    self.view.addSubview(self.paymentStackView)

}
func setupProductImage(){
    self.productImageView = UIImageView(frame: CGRect(x: 50, y: 50, width: 275, height: 200))
    self.productImageView.image = UIImage(named: "stripe press")
    self.productImageView.contentMode = .scaleAspectFit
}
func  setupProductLabel() {
    self.productLabel.frame = CGRect(x: 0, y: 420, width: self.view.frame.width, height: 50)
    self.productLabel.text = "Buy a stripe press book = $10.99"
    self.productLabel.textAlignment = .center
}


func setupOutputTextView() {
self.outputTextView.frame = CGRect(x: 0, y: 420, width: self.view.frame.width - 50, height: 100)
    self.outputTextView.center.x = self.view.center.x
    self.outputTextView.textAlignment = .left
    self.outputTextView.font = UIFont.systemFont(ofSize: 18)
    self.outputTextView.text = ""
    self.outputTextView.layer.borderColor = UIColor.purple.cgColor
    self.outputTextView.isEditable = false
    self.view.addSubview(self.outputTextView)
}
func  setupPaymentTextFiled() {
    self.paymentTextField.frame = CGRect(x: 0, y: 0, width: 330, height: 60)
}
func setupPayButton() {
    self.payButton.frame = CGRect(x: 60, y: 480, width: 150, height: 40)
    self.payButton.setTitle("Submit Payment", for: .normal)
    self.payButton.setTitleColor(UIColor.white, for: .normal)
    self.payButton.layer.cornerRadius = 5.0
    self.payButton.backgroundColor = UIColor.init(red:50/255,green: 50/255,blue: 93/255, alpha:1.0)
    self.payButton.layer.borderWidth = 1.0
   
    
    
    
    self.payButton.addTarget(self, action: #selector(pay), for: .touchUpInside)
   // payButton.addTarget(self, action: #selector(pay), for: UIControl.Event.touchUpInside)
    
}
func setupLoadingSpinner() {
    self.loadingSpinner.color = UIColor.darkGray
    self.loadingSpinner.frame = CGRect(x: 0, y: 300, width: 25, height: 25)
    self.loadingSpinner.center.x = self.view.center.x
    self.view.addSubview(self.loadingSpinner)
}

func startLoading() {
    DispatchQueue.main.async {
        self.loadingSpinner.startAnimating()
        self.loadingSpinner.isHidden = false
    }
}

func stopLoading() {
    DispatchQueue.main.async {
        self.loadingSpinner.stopAnimating()
        self.loadingSpinner.isHidden = true
   }
}
    func diplayStatus (_ message:String) {
      DispatchQueue.main.async {
       self.outputTextView.text  = message   " \n"
         self.outputTextView.scrollRangeToVisible(NSMakeRange(self.outputTextView.text.count - 1, 1))
    }
  }
     @objc func pay() {}
   }

Now, none of the UI components except the button are showing up on the simulator as shown below:-

enter image description here

The code looks fine. I have gone through the code for quite-a-few times. I know it must be a rookie mistake, but What am I missing-out here ? can you help me out with that ?

CodePudding user response:

Most common cause for this:

Forgetting to set the Custom Class of the view controller (in Storyboard).

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