3 d map. Assuming that the client use unity3d export to the navmesh data after smoothing results after pathfinding (key inflection point coordinates) sent to the back-end, back-end navmesh maps have the same information, how can the back-end efficient and accurate detection of this path information when legally, has not been tampered with or pathfinding errors.
CodePudding user response:
Using the mouse to click for pathfinding, not through the wasd movement, also want to ask if collision validation overhead on the server side do? The individual feels the computation